Thick As Thieves, 6.5 days, max progression 65k
Prodigal Sun 5.5 days, max progression 14k
Seriously who is in charge of this?
They throw a d20 to decide. That is their rng of choice.
If it makes you feel any better they can set the nodes to be worth 25% the points so it takes the same amount of time to reach max progression.
Maybe it’s a poorly communicated apology for the last one? ![]()
Unless there are unwritten 500 ![]()
progression rewards each 2500 points above the max, it’s a poorly disguised thumb in the eye.
They roll a d100 then put 3 zeroes behind the result.
gg easy was easy gg.
I wonder if 4* character releases PvEs have higher scores, which the Devs account for with higher Progression thresholds.
I call BS, because those d100s never stop rolling.
Meh, I don’t see how getting the rewards faster is a bad thing. No more progression carrot? Either grind to compete or quit.
They actually added a 500 iso reward that wasn’t there last time. You guys will seriously complain about anything.
edit: not to mention the easy progression reward is a loki green! How can you complain about that!
Here’s progression from the last time this event ran - 2/24-3/3
-
Standard Token
-
100 ISO
-
+3 All Damage Boosts
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Health Pack
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+3 all stockpile
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250 ISO
-
Ares

-
250 ISO
-
Event Token
-
Daken (Dark Avengers)

-
50 HP
-
Bullseye

-
1000 ISO
-
Event Token
-
500 ISO
-
The Hood

edit: not to mention the easy progression reward is a loki green! How can you complain about that!
Yep. Quite excited about that.
Buffed CMags is going to be fun, especially for the later subs and high scaled nodes.
And I don’t need Daredevil covers, so this is something to keep me occupied instead of Hulk PvP.
Arondite:
They roll a d100 then put 3 zeroes behind the result.
gg easy was easy gg.
I call BS, because those d100s never stop rolling.
Why do you think it takes a Whole week to release new characters?
:^)
All this d100s chat remembered me of that ‘roll a d6’ song, haha.
Well, at least this confirms the “Thick as Thieves” progression was a glitch or at least an outlier. If it was the reverse (the reward in “Prodigal Sun” was as bad as TaT,) people would be a lot more pissed.
Top progression is based on the total points/sub clear, total number of possible clears, and some other stats to determine what score X number of players will hit where X is the % of the players that they want to hit Y progression.
Well, at least this confirms the “Thick as Thieves” progression was a glitch or at least an outlier. If it was the reverse (the reward in “Prodigal Sun” was as bad as TaT,) people would be a lot more pissed.
Why was the TaT progression bad? 65k required T150 placement in my bracket. That seems like a reasonable threshold, and means that even the grinders dont reach it on the first day.
