who is setting the progression bar?

Thick As Thieves, 6.5 days, max progression 65k
Prodigal Sun 5.5 days, max progression 14k
Seriously who is in charge of this?

They throw a d20 to decide. That is their rng of choice.

If it makes you feel any better they can set the nodes to be worth 25% the points so it takes the same amount of time to reach max progression.

Maybe it’s a poorly communicated apology for the last one? icon_neutral.gif

Unless there are unwritten 500 iso8.png
progression rewards each 2500 points above the max, it’s a poorly disguised thumb in the eye.

They roll a d100 then put 3 zeroes behind the result.

gg easy was easy gg.

I wonder if 4* character releases PvEs have higher scores, which the Devs account for with higher Progression thresholds.

I call BS, because those d100s never stop rolling.

Meh, I don’t see how getting the rewards faster is a bad thing. No more progression carrot? Either grind to compete or quit.

They actually added a 500 iso reward that wasn’t there last time. You guys will seriously complain about anything.

edit: not to mention the easy progression reward is a loki green! How can you complain about that!

Here’s progression from the last time this event ran - 2/24-3/3

  1. Standard Token

  2. 100 ISO

  3. +3 All Damage Boosts

  4. Health Pack

  5. +3 all stockpile

  6. 250 ISO

  7. Ares greenflag.png

  8. 250 ISO

  9. Event Token

  10. Daken (Dark Avengers) blackflag.png

  11. 50 HP

  12. Bullseye blackflag.png

  13. 1000 ISO

  14. Event Token

  15. 500 ISO

  16. The Hood yellowflag.png

Yep. Quite excited about that.
Buffed CMags is going to be fun, especially for the later subs and high scaled nodes.

And I don’t need Daredevil covers, so this is something to keep me occupied instead of Hulk PvP.

Why do you think it takes a Whole week to release new characters?

:^)

All this d100s chat remembered me of that ‘roll a d6’ song, haha.

Well, at least this confirms the “Thick as Thieves” progression was a glitch or at least an outlier. If it was the reverse (the reward in “Prodigal Sun” was as bad as TaT,) people would be a lot more pissed.

Top progression is based on the total points/sub clear, total number of possible clears, and some other stats to determine what score X number of players will hit where X is the % of the players that they want to hit Y progression.

Why was the TaT progression bad? 65k required T150 placement in my bracket. That seems like a reasonable threshold, and means that even the grinders dont reach it on the first day.

You had one JOB
!