i have around 15 or so people champ and around 6 of so of the 2 stars champ…
Question is …
Is there any real reason to spend 70,000 ISO to bring the rest of the 2 stars up to champ even though they will only return around 20,000 and little hp..
Is there a reason to spend 95,000 to 107,000 to champion the rest of the 3 stars (never use the rest.. ones i have champed are… Khan one of the best. daredevil. cage, cy. capt america, iron man, gam, thor, fist, mag, psy, storm, torch..)
or should i start dumping all of the ISO into the 4 stars (or dont start jacking up 4 stars until you have them max covered) only 4 stars i got max covered are Thing and hulkbuster and kingpin followed by vemon with 10 and Jean with 9 (3 each)
There’s very little reason to champ 2s once you have a viable stable of 3. The heroic tokens you get are most likely going to be 2* tokens you don’t need. Your iso is better spent leveling up your 3*s.
Champing 3s is useful - they give 4 covers and LTs, giving you a shot at 5*. You needn’t max out every character, but it’s worth checking out the champion reward charts if there’s a particular 4* you want to build. https://forums.505go.com/discussion/37687
Investing Iso into 4s makes sense if you have enough covers to have a shot at beating their 4 DDQ. With the ones you’ve already got max covered I think you could start focusing on them while saving some to champ the 3s that will yield the 4 covers you want. Just remember that once you exceed your 3* champs the 4s dominate your scaling. If you max out 2-3 4s you could find that’s your only viable team in PvE - it’ll be easier if you keep them around 3* champ level until you’re ready to abandon your 3* stable.
Do you play much Pvp? Maxing out Hulkbuster made hitting 1000 way easier, without the level of opponents I was facing changing that much iirc. Adding Jean to 270 as well had a bit more noticeable effect on that.
That was with about 25 3* championed and 4 x unlevelled 5*s
I strongly suggest maxing hulk buster. I find that having a maxed 4* makes hitting 1000 in pvp much easier. I have four champed 4s right now, and the majority of my pvp teams are the featured character, a 4, and a 3*. An ap accelerator with a 4* seems faster to me than 2 4*s.
Also, remember that scaling takes boosted characters into account. So when you have max boosted 3s, you’re already in the max 4 range.
I didn’t see witch on your maxed list. the 3s that I use the most in 4* play are: im40, witch, fist, mags. pretty much in that order of quantity of use (fist and witch may switch up now with OML, but my seeds and many trivials still get witch/rulk). witch is very important later on down the road once you get usable jean and/or rulk. also can be used with x23, kp or fury later. and in 3* play, she goes really good with fist, kk, gsbw, and dp.
other than that, look at the champion rewards I guess. I’ll say that I didn’t champion anyone for the rewards. I only championed ones that I wanted to actually play. some place a higher emphasis on the feeder characters.
Probably best to move to 4* but you are missing a couple of really good 3* in Switch and Blade. Do keep in mind 4* could throw you scaling way off if you don’t already have 5*'s on your roster. 2* are not worth champing at this point for you.