Without rehashing all the arguments listed in other thread. I simply want to show everyone an example of why its important for developers to keep innovating and addressing player complaints.
Specifically the death of Lighting Rounds activity.
From my personal perspective, LRs used to be the best part of MPQ. The short duration of each LR encouraged players to experiment and try out different strategies and playstyles. You could snipe, coordinate and grill, or simply harvest gold to 250, literally any approach to the game could be explored. And its still a great play mode if the Devs could ever be bothered to update them with new essentials or even new/different rulesets.
Does anyone remember the last time they ever bothered to update LRs? Honestly, it seems like they get annoyed when we remind them to turn on double iso at the appropriate times.
What is the result? LRs are now the most stagnant and least engaging part of the game (maybe the story tab is worse, but I assumed that was for onboarding new players). especially compared to “Welcome to”, Introducing, The support prize events, Deadpool daily, main pve, main pve game modes.
Are LRs even relevant to any player in the 4* tier? Probably not since they are effectively stuck using a 2* character with big roster combo pairs. The current resource environment essentially bootstraps player rosters past the point where they care about LR events. (i.e. its good that the game speeds players into the high 3*/4* range, but that effectively makes it harder for them to try out new advanced play approaches)
Even simple changes like including new char rotations, a 4*/5* LR or simply requiring only 3* for this iteration, then 4* for next LR etc would inject alot of utility and interest as players are forced to try out new interactions in a low risk/ low consequence environment.
I am not privy to engagement numbers, but I’m guessing LRs rank about as high as the Story tab does on the devs radar and its a real shame.
It is what it is, I just point this out to show you that when the developers can’t be bother to respond and address player complaints. The result is the slow painful death of a once great game mode.
I.e. ignore player complaints and watch the whole game become a LR wasteland.