I don’t buy it. Hibernum are swamped with work as it is. They’re having to take on new staff just to cope with booster crafting. Why would they tinker with code which has the opportunity to lead to unexpected results? As a non-programmer, I’m sure you can imagine all kinds of outlandish results that might happen because of that; graphical glitches, terminal crashes, bees flying out of your phone, dogs and cats living together…
If you change code, you at least test to see if it does what you think it does. You don’t just change a bunch of lines of code and send it out into the world hoping that it probably works.
I mean, I guess Hibernum might be incompetent enough to do that. But why take the risk? If you haven’t got time to test the new code, why not just leave it as it is?
I hereby state for the record that any earlier statement Ohboy pulls out of the forums will be something I stand by, AND ALSO will be able to fully justify in the context of this thread.
I know that the majority of players love to jump on the Dev bashing train, but in reality software companies are usually dealing with a lot of legacy code written decades ago.
We do the same thing over here. A big portion of our base application was written years ago by monkeys. Now we have some really competent people working on it, but stuff you didn’t even know existed will break any time you try to modify it.
And that, surely, is exactly why you don’t go messing with legacy code unless it is absolutely necessary.
So, IMO, that kinda rules out the idea that the AI for making moves was altered as a result of altering the code for the AI for making moves, as non-programmer Ohboy seems to think.
So back to my original question: Someone give me a plausible sequence of events which would indicate this change was unintentional.
I don’t know what the optimal win rate is to keep people hooked on a game.. but I do feel like it is something less than 95%+.
I know in Magic Duels a win rate of around 70% is very strong, although that certainly goes up against the AI. I also know that I am very glad the AI acts quickly in PQ rather than the slow motion moves in Duels.
But anyway, maybe they are worried about making the AI too hard, so they don’t prioritize match 5s? Or are they so dense that they think landfalls are better?
Well, given that JC states with absolute certainty that the AI does not have an advantage over the player in net mana gain, that means they are using some type of in-house simulation to gauge the rate at which the AI progresses in a match.
Perhaps setting the 5-swap as a top priority lead to an imbalance in net mana gain in favour of the AI. I mean, we still get periodic “cascade” threads.
The solution was to set something else as the priority. But that didn’t work out as planned.
As a matter of interest, does everyone think that the changes to the free boosters and the event decks in the latest update happened accidentally as well?
Have a look at the poll here on the forums for the new free boosters. They are universally reviled. Do you think they were trying to make a popular change, and accidentally made an unpopular one?
And what about the new event objectives? The event objectives on RotGP are pretty easy, aren’t they? Does that not suggest a push toward making the game easier?
What I don’t understand is why they would make the game easier across the board. That leads to more ties, which leads to more prize distribution, which doesn’t seem their style.
While I lean towards the thought that it was purposeful, it’s just an odd strategy.
Do you play on console or pc games? Because Beta gameplay is exactly that. Them punching in codes and sending it out into the world (of beta testing) and see what breaks or doesn’t break. I am sure that you are aware that the reasoning behind this that despite what developers can do to “test” a code… they know full well that there just isn’t enough time in day to test for any and all possible glitches, bugs, interactions and what-have-yous. But with a multitude of players in beta, they can speed up the process. I’ve seen forums go tinykitty over beta results and glitches and scream bloody murder for whatever burr that snuck up their tinykitty and demand changes be made to X or Y. Anyways, I think that D3 should create a large random pool of players to run a dry invite only event that removes the cards after use to find issues. But that in itself is also a huge endeavor… one I sadly do not think D3 has the manpower to pull off at this time. 'Cause ya know… the not another penny movement and all.