Sometimes I like playing Devil’s Advocate just for the sake of it and sometimes I actually believe what I say, this will probably be a mix of both.
So, unlike a lot of people on this forum, I’m not terribly upset about the Rag nerf - that’s in large part because I’ve had a high-level Rag for about a month and a half now, so I’ve gotten to use him quite a bit and won quite a few brackets with him. If I had JUST spent a bit of money on HP to level him, then I would feel pretty cruddy about it (and to those who did, I feel for you…I’d definitely submit an e-mail/feedback form to see if they will give some of it back. Just be pleasant, please.)
But, I believe that completing neutering Rags is good for the long-term success of the game for the following reasons:
Build Diversity
Ragnarok was used in (almost) every single high-level player’s team and was the cornerstone of it. Since Ragnarok was both very good on both offense and defense, players HAD to use Ragnarok in order to be competitive. Otherwise, they would be the first team to be attacked by others while skipping.
Battles were getting too short
For the past month, every single boosted PvP match has looked like this for me:
- Is there a red match on the board? Take it.
- Target opponent with highest health.
- Use Thunderclap until he is below 3300 health.
- After 4 Thunderclaps, I’ll most likely have 19 green AP.
- Switch to opponent with current highest health.
- Shoot GSBW sniper rifle.
- If anybody is still alive, I probably have tons of AP from cascades that I could finish them off with whatever.
There. That’s it. Every match. It didn’t matter which characters I was up against, because they never actually did anything. The opponent probably got 1 tile match out of the whole thing.
This is boring. Really boring. But, I couldn’t change it or else I wouldn’t win.
Ragnarok affected my decision on every single other cover released.
I believe Polkio mentioned this in another thread, but every time a character was released with a red ability, I would compare that red ability to Rag’s red. I would then decide that since it wasn’t as good, that was the skill that would get 3 points instead of 5. Because, well…“there are other red skills out there that are better.”
Similarly, every time a character was released with a green skill, I would just think about how it could be abused if I had tons of free green AP at my disposal. These abilities got 5 points in them, even if the green skill was mediocre.
Ragnarok limited the design choices of the devs for new characters
This is probably more of a sub-point to the two above. Since battles were so short, no new characters could really compete with Ragnarok. They were certainly not going to create characters that would make battles even shorter - that just compounds the problem.
It didn’t matter how unique or creative the new abilities are if nobody used them.
A smallish nerf wouldn’t have changed anything.
We can almost all agree that Rag needed a nerf, though many believe that this nerf went too far. We’ve seen the idea of nerfing Thunderclap to more AP (3 or 4) or maybe decreasing the green generated to 4. However, even if this were to have happened instead, I STILL would have used Ragnarok and I still would have used the same strategy to win, plus a couple of extra turns, at best.
So, why am I more motivated to play?
I can FINALLY take Rag off my team
Whew, not every game is Thunderclap → Thunderclap → Thunderclap → Thunderclap → Sniper.
I can also afford to lose him on defense too, because he’s not a scare factor anymore.
I don’t know what the best team combination is
We’ve seen a couple of threads already wondering what the best team is now that Ragnarok is gone. The mystery is fun. I can finally experiment with different teams of characters to find what works best. Skills I had completely dismissed, are now suddenly viable. Wolvie’s red is actually pretty good, but always got overshadowed. Punisher’s red is no longer mainly about an instant-kill gimmick. IM40s red does the most damage, but has some drawbacks. Magneto’s red actually offers more board control than any other red ability.
I’m enticed by the idea that this will be more like how it was when I first started playing MPQ, when thinking these things through was all part of the experience.
Final comments/TLDR
I believe the Rag neutering was completely justified and I’m happy to see the direction the game is taking in terms of balance/enjoyment. Having an end game that revolved completely around one character is not good game design and the only way to right the ship was to get rid of him completely. That’s the only way players would be motivated enough to find a different way to win.
Having said all of that, I think the devs could have done a better job of communicating things. Having a small heads up of “Yup…Ragnarok makes the game worse for such-and-such reasons, we’re going to take him out of the game completely, look for that after this lightning round ends” would have gone a really long way.