The one major issue I will always have with this game is how long it takes the balancing team to roll out any “good” changes to a character to the point where I really do wonder if they just trash can any thoughts on improving a certain character to make them feel less clunky. To elaborate a little more on this, there are a number of characters that still have costs or mechanics that are downright pathetic and dumb or just require slight number tweaks.
It really does make me frustrated and to clarify I’m not talking about making some of these characters top tier with changes but really to make them feel less painful when we are required to use them since we really are almost required to hang onto just about every 3/4* we get to have access to the possibility of more rewards through events/DPD.
I want to make a list of the specific characters I’m talking about with suggested changes but then I fear a mod will shuffle this into the suggestion forums to let it sit there and slowly die like a person shot in the stomach.
====BIG EDIT AHEAD, THANK YOU MODS FOR GIVING ME PERMISSION TO LET THIS SIT HERE FOR AWHILE===
This is gunna be long post, I put some humor in to try and keep readers engaged to a degree, but for the record I am very, very serious about my concern of what is going on with character balancing as it is right now.
Sticking to 3*'s because they still are the meat of the game at 40 total characters and as far as I can tell they’re done releasing 3*s for awhile so now would be the best time to work on them.
-Black Widow (Grey Suit):
[spoiler]Pistol: This is and has never been a 12-14 cost ability because nobody takes it past rank 3, nobody will ever max this ability because of how superior green/purple is, there is no reason for this ability’s cost to go up when you rank it, what is going on here with this ancient power?
Should have a cost of at least 10 at all ranks, nothing else to change.[/spoiler]
-DareDevil:
This is a really small tweak but bring Radar Sense down to 9 cost, you can’t fool us, this isn’t a 10 cost ability. Bullseye funny enough has the better version of this ability with less needed tiles, friendly can be used and does more damage for less cost
-Doctor Octopus:
[spoiler]This guy is probably has THE best character potential of any 3* to be a highly desirable roster addition but because of the awkward spread of his bonuses on power rank up and the overpricing of his abilities he really is a sub par choice even when he’s supposedly filling his niche. I believe he would start to be welcomed with more open arms if he was given the Beast treatment of becoming a fast character.
-Make Manipulation 8 cost; yeah I said it, its a really niche and overpriced version of Loki’s illusion’s with possible bonus damage, it needs to be cheaper since you have to be really lucky to get the special tile bonus damage unless the board is flooded with them, outside of this its just a board shuffle.
-Let Insult to Injury make the 2nd attack tile at rank 3 but keep it the same damage (rank 3 max level: 2 strength 61 attack tiles)
-Lower Armed and Dangerous’ cost to 9 and make it so rank 5 lets it buff the strength of 2 friendly special tiles instead of 1. This ability has little effects all over the place and average team damage which is actually fun and fine however the cost is a serve hindrance to it actually being considered a good power. Anyone that wants to argue the suggested lowered cost of this I will direct them to KK’s Embiggened Bash and that will be the end of that discussion.[/spoiler]
-Gamora:
[spoiler]Gamora feels like she’s suffering like many other characters of someone that wants to be a fast character with her effects but can’t be because of costs.
-Skull Cracker: Lower cost to 11, raise the damage to somewhere around 1500
-Bad Reputation: Lower cost to 9[/spoiler]
-Hulk: Smash is trash, needs a rework, no thoughts on what currently but this ability is hot garbage is all aspects.
-Iron…Man…40: The king of all neglected characters, there have been so many good ideas to change this guy over the years that I can’t BELIEVE nothing has been done for this poor poor 3*, a complete rework is needed.
-Mystique: Put Infiltration back to 9 cost and 10 tiles converted, you guys need to stop with these stupid heavy handed nerfs you do or else the community may end up bringing a heavy hand on you in the form of a fist. Wasn’t just changing 2* mag’s Polarity shift enough to stop this infinite loop combo, did you really also have to nerf an already average character as well?
-Psylocke: Bewilder needs a rework, depending on the rework more judgement on this character probably won’t be needed…bewilder is so bad though.
-Punisher:
[spoiler]Poor Frank not only has he had his family taken from him but also his pride since his being a victim of power creep.
-Molotov Cocktail: this move should just be reworked as the CD timer effect is really just too slow and just plain weak. Thinking keep the team damage the same and after the team damage is dealt have it spread a certain number of attack tiles to yellow and red tiles (fire, get it?). This allows the obvious combo of judgement into molotov to be much more potent by allowing him to double dip on the strike tiles by the end of the same turn, making him a bigger threat and not having to babysit a REALLy junky CD tile that dies all the time.
-Judgement: just add a 4th 122 strike tile and things should be good.
-Retribution: Still waiting on that % health indicator for us, otherwise we’re all still keeping a calculator nearby when playing.[/spoiler]
-Quicksilver: …I dunno what to do with this guy, all I know is that he need an IV drip of buffs stat.
-Ragnarok: [spoiler]Rag feels so close to being desirable that he’s sitting there waiting to change his relationship status from “its complicated” to “in a relationship since…”
-Godlike Power:Godlike power? hardly, and team self damage? go away please. I hate using her as an example over and over but KK’s embiggened Bash is a really good example of a baseline of what we should be looking at in terms of a higher cost team damage power and this move does not measure up anywhere near. Yes I know Call The Storm on Thor is a thing but if you look at the numbers, while CtS has higher front load damage on the front target E. Bash actually yields more overall damage for less cost with also no drawbacks to it.
-CTS total damage for 14 cost: 9036
-E. Bash total damage for 12 cost: 10170
-Godlike Power for 14 cost plus team self damage of 1305 total (BTW this number goes up if he’s boosted, since the team self damage scales with level obviously): 6828 with a slight +dmg because of the column blow up for front target but I don’t have an average for it, either way lags way behind.
Lower Godlike Power’s cost to 12, ditch the team self damage and put it back to blowing up the 2 middle columns of the board as this was actually a surprisingly good effect and trust me I used it a lot and I felt the difference after the change of how bad it was not to having it, being able to blow up the center of the board is a better effect than most people think
-Lightning Rod: Make the Base charge tile amount 2 and rank 3 makes it 3 charged tiles with rank 5 obviously giving 4.[/spoiler]
Hang in there, you’re adults, you can make it to the end of this.
-Sentry: [spoiler]Needs less emphasis on him psychotically turning around and murdering his teammate, sentry doesn’t really go bananas like that unless he’s in void mode
-World Rupture: bring the cost down to 9, keep the 3 turn timers
-Sacrifice: I’d take a thick piece of cardboard, write the word Battleplan on it and anytime someone says what i’m about to say shouldn’t happen I’d beat them over the head with it.
For 8 yellow and 1724 PRECIOUS HP we get ONE strength 571 yellow strike tile at max that could easily die at any time like a person playing Russian Roulette. Black Panther pays 9 yellow for 3 yellow strike tiles totaling strength 525 which really isn’t that much behind and even being able to get a total strength of 780 if he has 12 TU AP saved up THAT HE DOESN’T HAVE TO SPEND. What is going on here? this has to be one of the most lopsided powers in the entire game, possibly done out of spite towards the character.
Get rid of the massive self damage because sentry already does enough damage to himself, let alone his whole team and just rename the ability to something more fitting.[/spoiler]
-Spiderman: Needs help in some form, I want the new 1*s purple effect to be his yellow but i’ve been told that would be too OP, either way he could use a little help.
-Vision: I feel like if his red was just lowered to 8 or 9 cost people with vision in their rosters would suddenly come flying out of the woodwork because this just does not feel like a 10 cost power, also let us aim the solar beam part of the power, makes no sense that we can’t.