After playing the game all weekend, and participating in the forums, here are the things I would love to see added/improved in the game. Some of these are my own and some are from suggestions in the forums:
ADVANCED TUTORIAL AND FAQ:
The small tutorial was have now is great to get you acclimated with some aspects of the game but there are many other items that are not covered in the tutorial that could/should be. For instance, why character with certain traits change the order of priority of creatures. Or maybe talk a little bit more about some of the basic traits. (I don’t remember anything about Deathtouch or First Strike being mentioned). Also, show some of the basic functionality like being able to turn a card in your hand “off” so you don’t get asked to (or have it automatically) play it once its cost is completed. And, on that note, a link to an FAQ about terminology in the game.
INVENTORY VS. WHAT’S AVAILABLE:
Looks, this is MTG. The first major and long lived CCG game to exist. The IRL version has 20 years of cards to collect/choose from and, thankfully, there are lists every where about those cards: which cards are in a set, which ones are rare, etc… etc… Right now, I know all the cards I own (and the cards my opponents have played) and that’s it. We need an inventory system that shows us cards owned vs. available. As more and more sets come out (which, I’m going to assume that is part of your business model for more $$$) it will be harder and harder to keep track of what cards we need/want/own. So, unless I missed it, please add a section to the inventory about cards available vs. what is owned. And, it would be nice if each card actually had a number/“expansion” symbol on them to better keep track of them.
OBTAINING NEW CARDS VIA RUNES/MANA CRYSTALS (and selling off duplicates):
I’ve already collected myself a nice little pile of duplicate cards which don’t do me any good at all. They just sit in my inventory, mocking me. The “Vault” needs: 1: the ability to sell back duplicates for x amount of runes, based on card rarity; and 2: the ability to purchase individual cards from a list of available cards (see above). This is especially true with the assumption that we will not have a way to trade cards with other players. Also, while we’re talking about new cards/boosters, there should really be a list of odds somewhere that explain your chance of pulling a particular rarity from each booster, ESPECIALLY since it seems that your odds are better when buying a BIG BOX vs. buying a BOOSTER using Mana Crystals vs. a BOOSTER purchased with Runes. It would be nice to know what my chances of pulling a Mythic are.
GAMEPLAY ENHANCEMENTS (INFORMATIONAL):
Creature types aren’t listed anywhere on the cards, yet we have cards that require certain creature types to work. Cruel Revival is the perfect example: I have yet to be able to play it because I’ve never had a Zombie in my graveyard. Of course, I didn’t know I wasn’t playing with zombies.
GRAVEYARD: Speaking of Zombies in my Graveyard; why don’t we have a Graveyard? We have cards that do things like “return the last spell you had cast back to your hand” or “return the last creature killed back to your hand/play area” yet we don’t have a Graveyard to show what those last cards are. You can easily forget what the last “thing” was when it was played/killed off turns ago. A Graveyard would also help so you can go back an re-read a spell that you/your opponent has played. Right now when the AI plays a spell, sometimes it goes by super fast and I don’t get a chance to read all of the text. If I could go back to the Graveyard and read it again, I wouldn’t have to worry about speed reading.
GAMEPLAY ENHANCEMENTS (ACTUAL PLAY):
I wish I got something for a Match-5 other than just an extra turn. I love MPQ’s “critical wild card” created out of a Match-5. Not sure if that would break this game but it’s a nice perk on top of the extra turn
The ability to save multiple decks per Planeswalker so you don’t have to go in and tweak the one deck each time you need a different style for a different challenge/opponent, etc… (ex. more dudes with Reach when playing against a heavy flyer deck, etc…).
QUICK PLAY
How are people matched up in QuickPlay? What is the Leaderboard? How long is it between resets? What are the “ribbons/badges” for? What are the prizes for placing higher on the Leaderboard?
That’s all I have for now. I can add/edit this post as more people add more things (and I know there will be plenty more). Please, fee free to respond and tell me other items to add so we can keep a lot of this stuff in one place and easy for Devs/Mods to see.
Edited: 12/16/2015 to add info about Quickplay/Leaderboard and multiple decks per PWalker.