# Wolverine xforce recovery tile not working

**URL:** <https://forums.505go.com/t/wolverine-xforce-recovery-tile-not-working/24350>\
**Category:** MPQ Bugs and Technical Issues\
**Created:** [April 23, 2016, 10:45pm UTC](https://forums.505go.com/t/wolverine-xforce-recovery-tile-not-working/24350 "2016-04-23T22:45:05Z")\
**Posts on this page:** 5\
**Page:** 1

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**Author:** ![system](https://us1.discourse-cdn.com/flex023/uploads/x505go/original/1X/b4ba35e5c3a2d4e8b33a15c0ffd8c646489f10f2.png) [@system](https://forums.505go.com/u/system)\
**Post date:** [April 23, 2016, 10:45pm UTC](https://forums.505go.com/t/wolverine-xforce-recovery-tile-not-working/24350/1 "2016-04-23T22:45:05Z")

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Xforce Wolverine has the recovery tile that needs to be “matched” according to the description, for it to destroy the other tiles.

If it gets destroyed by a 4match row, it is destroying the tiles. Action is not matching description.

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**Author:** ![digitaljoel](https://avatars.discourse-cdn.com/v4/letter/d/f6c823/32.png) [@digitaljoel](https://forums.505go.com/u/digitaljoel)\
**Post date:** [April 26, 2016, 5:08pm UTC](https://forums.505go.com/t/wolverine-xforce-recovery-tile-not-working/24350/2 "2016-04-26T17:08:17Z")

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Every power I’ve seen counts the entire row in a match 4 as a “match”. This is working as designed, or at least as it has historically forever.

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**Author:** ![Smudge](https://avatars.discourse-cdn.com/v4/letter/s/47e85d/32.png) [@Smudge](https://forums.505go.com/u/Smudge)\
**Post date:** [April 28, 2016, 2:38pm UTC](https://forums.505go.com/t/wolverine-xforce-recovery-tile-not-working/24350/3 "2016-04-28T14:38:35Z")

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> [@digitaljoel](#):
>
> Every power I’ve seen counts the entire row in a match 4 as a “match”. This is working as designed, or at least as it has historically forever.

Unfortunately, not true. There is a little inconsistency here based on the reading of other powers.

> [@Wolverine X-Force Power Description](#):
>
> Recovery - Cost: 9 Yellow AP  
> Wolverine’s healing factor repairs his wounds, and he ferociously lashes out if interrupted. Places a 3-turn Yellow Countdown tile that heals for 1187 health when activated. If the Countdown tile is matched, Wolverine destroys 6 random tiles, dealing 55 damage per tile.

> [@Doctor Octopus Power Description](#):
>
> Insult to Injury - Black PASSIVE  
> Doctor Octopus casually delivers a scathing monologue about his superior intellect while his metal arms continue their assault. Whenever you make a match that includes enemy special tiles, add a Black Attack tile to the board of strength 27.

Doctor Octopus does not place attack tiles if the enemy special tiles are not part of the match-4 but are instead somewhere in the rest of the row.

I have not tested Wolverine’s yellow as that is fairly circumstantial and mine isn’t covered enough for regular use, but I would assume that a match-4 that includes the Recovery tile in the row, but not the match, to be destroyed with no consequences similar to Doc Ock based on the power descriptions.

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**Author:** ![KGB](https://avatars.discourse-cdn.com/v4/letter/k/74df32/32.png) [@KGB](https://forums.505go.com/u/KGB)\
**Post date:** [April 28, 2016, 4:59pm UTC](https://forums.505go.com/t/wolverine-xforce-recovery-tile-not-working/24350/4 "2016-04-28T16:59:13Z")

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Daredevil’s trap tile works the same way a Wolverines recover tile. I have both heroes and have seen this many times. Those annoying Kieshu trap tiles go off that way too.

I guess Doc Ock’s power must be coded slightly differently to directly check the gems that make up the match.

KGB

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**Author:** ![Smudge](https://avatars.discourse-cdn.com/v4/letter/s/47e85d/32.png) [@Smudge](https://forums.505go.com/u/Smudge)\
**Post date:** [April 29, 2016, 10:11am UTC](https://forums.505go.com/t/wolverine-xforce-recovery-tile-not-working/24350/5 "2016-04-29T10:11:44Z")

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> [@KGB](#):
>
> Daredevil’s trap tile works the same way a Wolverines recover tile. I have both heroes and have seen this many times. Those annoying Kieshu trap tiles go off that way too.
> 
> I guess Doc Ock’s power must be coded slightly differently to directly check the gems that make up the match.
> 
> KGB

Trap tiles have always worked that way - if a trap is in a match or in the row, it is set off by matching the match-3 or matching away the row.. Wolverine’s tile is not a trap. It’s a countdown. Based on similar power descriptions, it shouldn’t be doing as described in the OP.

This is easily tested in the current Hulk PvE loaner node with Miles.

> [@Miles Morales Power Description](#):
>
> Power & Responsibility - 8 ![yellowtile.png](https://us1.discourse-cdn.com/flex023/uploads/x505go/original/2X/a/a3b5404b79232b2505e80cb23241d7a2380825e2.png)  
> AP  
> Spider-Man leaps into action, using his webs to save innocent bystanders, their gratitude inspiring him to get back into the fight. Creates 1 Web tile.
> 
> (PASSIVE) Whenever a Web tile is matched, gain 1 Purple AP.

The passive says, “Whenever a Web tile is matched.” If you make a match-4 and destroy a row, but the web tile is not included in the match-4 itself, you get no AP gain. You can reproduce this yourself on the loaner if you don’t have Miles and don’t believe it.

As I said before, I don’t use XFW enough to test, but since his tile is a CD and not a trap, I would expect similar behavior to Doc Ock and Miles’s powers, not trap tiles.
