I think its interesting ina way, because nick fury’s yellow functions kinda like a combo and I think combination moves bases on characters as well as colors could work if done with a very very keen eye towards balance (too often in games combs are either grossly over or underpowered).
So to quickly sketch out how combos could work:
Part one: specific teams give somewhat trivial bonuses.
A team of xforce, psylocke, storm count as a “xmen” boost. The “type” of boost will depend on whomever you make your center cover. So , xforce being centered, let’s say the boost is an extra 5-10% to strike tiles. If in a im, cap, falcon team called"team America" maybe im being first increases red active ability damage by 15% while, in that same team, putting falcon first might add 5% to all att/def/strike tiles, and cap could add 10% to team hp. Im could also be part of a avenger team boost (any 3 avengers). The type of boost is always the same with a character, so IM still.does a boost to red actives in an avenger team, but the % boost changes depending on the team. Maybe “avenger teams” tend to five a nous to characters with Ap damage boosters. So instead of his normal 15% boost, he does a 20% boost on this team, while if the team comprised I’m, thor, cap…cap would still only (if centered) give a 10% team hp boost. Each character would have at least one group they fit with when launched, .and as new characters roll out, they coild update with more team combinations.
Part 2: move combos.
These are seperate from team compositions. It might even be 2 character that don’t normally have a combo together…meaning you aren’t getting forces to combo characters together JUST because of thier .combo. as an example, maybe cap and I’M have a red/yellow combo move (each team of two have 1 combo, and it will match one .of each characters color) where with 12 red (normally 13) and 10 yellow (normally an insane amount for cap) they would be able to.use a totally different “combo” move that takes the spirtof.both moves and does something new. In this situation 12 red and 10 yellow would allow a move called tri-beam.
"Captain .America uses his invincible.shield to refract and reflect tony’s uni beam into 3 seperate beams of destructive power before hurling his burning hot.shield at his enemies. Do 70% of unibeam’s damage to the enemy team, followed by cap throwing one yellow def tile that inflicts 1k damage and defends for (90% of one yellow def tile).
Another example: loki+Thor (no team composition bonus). Move: Brotherly mistrust. Cost: 8 redw 5 purple (note: unlike the last one where .cost decreased, some timebs cost stay thsame)e"Sometimes the bonds of brotherhood go beyond contempt. Thor wield’s his mighy hammer with the add of his brother’s confusion finds his mark. deal 120% Thor’s red and create 3 yellow tiles. after creation, shift all yellow tiles to the bottom 2 lines of the board.
3rd and final.example: hulk+shehulk. name: world smash. cost 20 red, 1 green (this time costs of one color greatly increase, but cost of the other are.infinitesimal).
"Combining thier point strength, the hulks unleash a raw and brutal combination on.thier foe. hulk 's red damages the entire enemy team and removes 50% of the Ap from each enemy color below 18 Ap.
so 2 seperately combo ideas both being.used. they could even find ways using this to make normally awful character viable. maybe bullseye + cap make triple damage purple def tiles passively or spidey + storm is a “whirlweb” move that allows you to inflict tick damage on ppl stunned by the move. or ht+iw creating a flame barrier that drops flaming versions of iw’s bubbles such that when the opponent matches a bible they receive damage. Etc. the top dogs likely stay tops, but it gives diversity to roster and more freedom. of course, def is a bug issue with why diversity isn’around much, but that is a seperately issue.