I’ve not had time to play Simulator properly at all this time around (not even to get progression for Domino’s cover ) but just by playing the left hand side matches once each I could bag the 3500 Iso prize. That seems insane in comparison.
You’d think someone would have though of this by now, oh wait, I bring this up every boss event, it’s just ignored. I used to love boss events, but more and more I dislike them as the rewards continue to stale a gross cracker instead of a delicious biscuit.
I don’t know. Four 4* covers, 2 LTs, and a nice enough chunk of CP… all for, what, less than 2 days’ worth of work? And a substantially more casual, relaxed, and breezy two days than typical PVE? I’m fine with that.
Trust me, I’d LOVE more Iso-8 because I am wildly in need of it at the moment, but overall, I think the rewards on Boss Events are pretty generous for what they are.
But I wanna clarify that my # x SCL idea was ideally meant for any/every event. Make SCL mean something more than just a chunk of ISO we claim once in a while (that is, after you’ve unlocked all 9 levels of entry).
Plus, it promotes more gameplay because each step of progression rewards can be a multiplier based on SCL, which would only grow as you play more. It’s a self feeding system.
Of course, you can NEVER please the masses, though. You could implement this change today, and there would be players that wouldn’t find this fair. They would think the raw number isn’t high enough, or it’s too unfair to entry level players. This suggestion is purely to make use of a system in place, to mitigate a problem that some players have.
But that is exactly the problem. Those are great rewards for a more relaxed alliance that usually doesn’t get those. The relaxation is nice for some and frustrating for others. The whole point of SCLs is challenge and rewards are not one size fits all in a game with this much character and level sprawl that takes years to get from new to ‘end game’. If SCLs were applied people that wanted more challenge and/or better rewards could get them while those who are fine with the old events could choose a lower one. I would think that if/when they finally add SCLs to boss events the default rewards would be SCL6 or SCL7, with a few up from there for those who want more.
Failing to use SCLs has also made these boss events less fun because they’ve been surpassed by the strength of the characters. When you’re in 3* or even 4* territory (as long as Grocket/Gamora aren’t boosted) they’re entertaining because you have to think differently to play the event and win. With champed 5* characters you can pretty much overpower them all. You definitely don’t have to think much until the final level of the boss.
So you either have to artificially limit yourself and choose weaker characters, or you just waltz through it and the interesting element of these things is largely lost. Use the SCLs and you could both sort out the rewards and push up the difficulty for people using 5*s to give them a challenge again.
Agreed. Apocalypse is probably the best example of this also. When it came out I wasn’t in 5* land yet and it was quite challenging and very fun. The last few I’ve been in 5* land have been way too easy and very boring. Kill the boss with a one-shot and ignore the horsemen, even in round 8. Boring…
Actually this time Mr F’s colour be Blue or Yellow as I remember the last time he was essential in PVE, he was a Black cover as progression reward. I’m greatly accept blue or yellow as my Mr F is 3/4/5.
That was an anniversary event. The awards were special for a special celebration - 5 years for a mobile game. I think it’s unfair to expect that as the new norm.
I’m actually curious when that event will be run again and if it would have the same level of rewards. It would surprise me if it became a part of the regular rotation of events with that reward structure, but time will tell.
I’m fine with most of the rewards, but find it kind of funny to look at (after the riso increases everywhere) the fact that we get more red iso now than normal iso in these boss events.
I actually value red iso more, as I have nothing to use my normal iso on at the moment, so I’m fine with that; but I’m sure many disagree.
It’s not entitlement, it’s just the expectation, with maybe some inflation sprinkled in. Read the rest of these comments for a better idea of what people are asking for, i wont rehash them but it always bugs me when someone always tries to brush off someone else asking for more rewards as just entitlement. If you want to say we dont need better rewards, run the numbers and make the argument instead of using the buzzword used these days to imply laziness.
There is probably a happy middle ground that could be reached. Run the event again, maybe not quite as many rewards, but better than (EDIT) what they show for XvA. Its apples to apples. When they first ran XvA, there were how many 4*? How many 5*? There are over lets say 50 something and maybe 20? Now there are 71 (excluding limited) and 29. One LT back then gave you 1 of 75 rewards, now it gives you 1 if 100.
So no, i dont think it is unfair to ask for more rewards when the value of the reward went down 25% due to inflation (or is it 33%? Where are my accountants and math junkies?)
Alliance boss events are all about all for one and one for all, so allowing SCL seems to be contradictory because it doesn’t adhere to this. If one member chooses, SCL 5, other SCL 6 and others SCL 9, there are no sense of alliance. It’s just another PvE with no need to speed run the events.
Places of Power is different because the objectives and the designs are clear. There’s no boss as well.
I think it’s pretty relaxing and easy to achieve rewards for boss events. There are fewer total nodes to clear to get the rewards too.