So, the devs agree that most characters aren’t useful when they have only a few covers. This makes the transitions to the next level 2*, 3*, or 4* frustrating. This problem is exacerbated by so many new characters.
So, here’s a simple idea. Let’s make a new module called the Xavier School for Gifted Youngsters.
In this module, which will be like the prelude, you’ll have a ‘required’ node for each 2*, 3*, and 4* character in the game. This node will be a 6 wave difficult, possibly solo, mission which ‘trains’ you on using the new abilities of your character. The reward for each wave will be a new cover for that character. Ideally, the opponents will ‘require’ the use of a skill on that character (in a puzzle-like fashion).
So, for example, you get your shiny new Daredevil cover. You go into the special node. Wave 1 you face something fairly easy and get a Blue cover reward. Wave 2 you’re facing a (relatively) high level Juggernaut. The only way to beat him is to make use of that new stun. You get a red cover. Wave 3 he’s even tougher, gotta use stun and ambush, and get a purple cover. Wave 4 is a low level Luke Cage with a 5-red string protect tile. This requires the use of purple to kill the tile so you can kill him, etc.
People will get a chance to move their 1-3 cover character to a 7-9 character hero using their wits. The higher level waves will be hard enough to require that ISO has been put into the character covers obtained at the lower level waves. Covers past the ‘free 6’ will still need to be earned the old fashioned way, so it shouldn’t break the game at all. Plus, this should be fairly easy to implement as it uses existing game features.
Finally, as there are now LOTs of characters, it’s be cool to group these into teams. So one map is XMen, one is Fantastic 4, one is Avengers, etc.
Mod Note: Moved to Suggestions