Gambit (gambatt) fix is easy, I think. Red and Purple should have passives. Remove black as the AP gain, add as passive to the Red and Purple. You can’t battery Red without him having a red power, same with purple.
Lower his HP, because it seems ridiculously high for a striker that good.
Make his black power a defense power. Maybe remove CD or charge tiles to negate damage. Perhaps add a feature that stuns Gambit so that temporary you have access to the red and purple AP for other characters to us.
I haven’t read every comment, so excuse me if something similar was said.
Yet another duplicate thread that will probably get combined or closed.
That being said I haven’t seen that suggested (though I haven’t read them all either, I’m over everyone crying about him) but if they are going to nerf him (again still not a fan of nerfing ever) this is a pretty good suggestion.
To summarize, yeah Gambatt is kind of the big complaint as I’ve seen. Coming from someone who uses a 5* and 3* Gambatt. Busting up to 900 in PvP with Gambatt in 30 minutes didn’t really seem balanced.
Having seen a ton of 5* Gambit in PvP I agree is his towards OP. But I like a high damage striker like him. From my prespective he just has too much HP for the damage he does.