Second, can you please, please, please reduce the reward count on all nodes that have CP as a potential reward? I ended up playing the side node in the gauntlet six times. I know the amount of replays for CP was more of a concern than the actual ISO amount for many players. Guaranteed in seven plays may be “better” but it still isn’t “good.”. The last node on gauntlet one is perfect, just 500 ISO and 1 CP, and that is it.
Now, when you complete a mission, you’ll earn each mission reward randomly until you’ve earned all of them.
Well I want to report a BUG.
This doesn’t worked for me properly in Galactus.
I have 4/5 rewards.
Iso, Iso, 1CP, Token.
And I wanted to grab the last reward left: 1CP
And after I made successful run at it (not an easy task as I am 2-3* transitioning player, max boosts were used) I was given nada, zero, nothing.
Wasted precious boosts.
Does anything get tested before release? I was already deprived
HB because my alliance had given up due to scaling bugs (and day wasted made it unassailable) and now this…
To be fair they explicitly said from here on out, starting with gauntlet and continuing with venom heroic. They also said they’d reworked the prologue. No mention was made of galactus event being altered. This isn’t on them.