As a new player who’s been playing roughly 57 days now, I feel like Lightning Rounds are the number one source of progression for people just getting into the game.
5-6 matches nets you a standard recruit token and roughly 1000 ISO in rewards. It’s not uncommon to walk away with a 2* cover if you play 8-10 matches per round.
Story and Versus events are both highly stressful and require mature rosters and/or a lot of dedicated playing time to place high enough for decent rewards. The grind of event competition is the leading cause of burn-out and simply drives people away from the game.
Lightning Rounds on the other hand, are stress-free (unless you’re one of the 1 in 1,000 players that actually goes for gold tokens) and offer enough rewards that you don’t feel like you’re wasting your time playing a half dozen matches here and there. This makes them about the only aspect of the game that I enjoy currently. And I’ve done well enough in Story events to place in the top 10 in the last four events (three of those finishes were top 5), but it hasn’t been an enjoyable experience. 8 hour refreshes have made it even more stressful for someone with a weaker roster compared to a veteran player that might have twice as many usable characters to run in the final grind.
I think the health of the game would be improved if Lightning Rounds never stopped running so people have an alternative avenue to Story/Versus for actually progressing their rosters. They can take a break from the grind of event competition whenever burnout settles in but still have Lightning Rounds to play at their own pace while still earning more than 20 ISO per prologue mission.
If there’s always a Lightning Round going then there’s always something worth doing every time you log in, even if you don’t feel like running a particular Story/Versus event because you’re burned out or just don’t need the featured rewards.
It would be the go-to “farm” of this F2P game, and allow people a constant stream of ISO to gamble away on standard tokens or level up alternative characters that they wouldn’t normally dump ISO into over their A-teams.
Also, if we were to have constant Lightning Rounds implemented it would probably be a good idea to open up the featured character roster to include everyone in the game instead of a rotating selection of the same 3-6 characters a season. And I think it would be an improvement if the mechanics were altered slightly so that the featured character uses a randomly selected base power each Lightning Round, and scales up in power rank/availability as a player earns more points in different tiers. Perhaps even randomly assigned powers/ranks every single match to keep things fresh and varied.
For example, anyone with less than 100 points will have a featured character at level 20-40 with a single rank 1-3 power so they aren’t bodying low levels. But once you reach the 150-200 point tier where you’ll be facing level 94’s, the featured character should then be upgraded to include two rank 3-5 powers, as well as a slight level boost to 60-90. Then in the 300+ point range, or wherever the transition to level 166 teams starts to happen, they should be upgraded close to max level, with all three powers at rank 3-5.
This will give people a chance to experience every character’s powers at various ranks and levels and get a feel for how they work, kind of a like a sand-box. The more you participate in Lightning Rounds and the farther you go the more experience you’ll have with each character’s different abilities. And it should help create a little more balance for the higher ranking players as well, instead of every team being stuck with a level 60 rank 1 power loaner whether they’re bringing 1* or 4* to the fight.
It could probably even be expanded to have a small pool of featured characters in each Lightning Round ranging from 1* to 4*, so in the under 100 points tier you’ll be given a 1* or a 2* loaner at level 20-40, then once you reach the 150-200 point tier 1* will be dropped for 2* or 3* at level 60-90, and then work up to only 3* and 4* at the higher tier. So it could be something like Iron Man, Daken, Black Panther, Elektra one Lightning Round, and the next might feature Juggernaut, Moonstone, Hulk, Fury.
But as of this moment, there’s nothing for me to do in this game right now. I’m at the Versus wall where my roster can’t compete with any other matchup regardless of how many skips I make. Same for the Simulator. I’m done with prologue, nothing to do there. Gauntlet is wiping me cause my just starting out roster consists of 3* in the level 40-70 range with mostly 2/0/0 or 2/2/1 at best powers, compared to the 5/5/3 or 5/4/4 Gauntlet AI. I just had a lvl 69 Rocket & Groot go from 700hp to literally full health (over 4K) off 1 yellow match and wipe my 162 boosted Daredevil team for about the 4th time in a row. It’s completely unrealistic that an R&G at my level scaling would ever have 4-5 points into yellow passive. I log-in, I wanna play, but there’s literally nothing for me to do without a Lightning Round. I’m not looking forward to the next Story event where the insane grind will just continue to wear me out. I’m pretty close to just uninstalling at this point.
I wanna be able to just log-in when I feel like it and have something fun to do that’s still putting me closer to my goals. Non-stop Lightning Rounds would allow just that. Getting on like a robot every 3-8 hours to cycle through the same Story nodes in order to get my covers and 20 ISO is tiring. Not having anything to do in the Versus side of the game after beating only seed teams is a brick wall that completely shuts down my ability or desire to play that mode.