Removed the option to use Favorite Decks in events, in order to avoid an exploit where players could play with less than 10 cards in their deck. The feature of Favorite Decks being used in events will be re-implemented after this issue is fixed.
Fixes- The completed color indicators are no longer missing when viewing the Color Challenge Objective in the Post-Battle Objectives Screen of a Story mode encounter
Experiment Kraj no longer gains Reach and Regenerate 5 while it is Adapted 2 or more, instead of correctly gaining Reach and Regenerate 2 while it is Adapted 5 or more
The player’s copy of an opponent’s card is no longer missing half of its Mana when matching one of Moratorium Stone’s Activated Gems
Creature tokens no longer incorrectly gain Riot when summoning tokens, while Rhythm of the Wild is on the board
The Riot prompt now correctly appears when casting a creature that has been in the hand for at least one turn after being targeted by Domri, Chaos Bringer’s Rite of Passage Ability
Top ranked Coalition flag icons are no longer missing when viewing the top ranked Coalitions leaderboard
The app no longer soft-locks when casting multiple Cartouche cards after the player summons a Creature while the opponent’s battlefield is empty
The card Gruul Guildgate (RNA) now correctly converts gems to Red or Green, instead of to Red or White
I know I had a glass of wine to much and am not a native speaker. But I gave up after half the notes because I don’t understand a thing. But I see soft locks marked as solved, therefore thank you!
“Fixed an issue with the top ranked Coalition flag icon that displayed missing when viewing the top ranked Coalitions icons in the Coalitions screen, it now shows the top ranked Coalition flag icons that are displayed.”
This problable has to do with the mysterious gold, silver and bronze labels/tags that are on the icons next to a coalitions’ name. I still have no clue what they represent, but based on this it probably means they are top-ranked coalistions. What that means I have no clue.
@Brakkis - testing! A ruse I’m sure. So far testing seems to be a farce, which leads to the conclusion that they have such a glaring problem that they had to act.
However the issue seems more a nuisance than anything else. So picking the lowest hanging fruit it seems.
Unfortunately, they seem to have only fixed soft locks caused by cartouches … But who plays cartouches anymore ? … I see nothing here about the prompt softlock that appeared with 3.3, for example.
If I’m cynical, it strikes me that the only reason for pushing this patch so hastily was because they’d originally put a good card (Augustin?) as a RT prize and didn’t want to do that.