My current situation:
- I am in the 4* tier
- My goal is to max cover every 4* hero as quickly as possible, regardless of order
- I don’t have enough ISO to champ any 4* at the moment
- I don’t have a ton of extra time, money, CP, HP, or tokens
If this does not describe your situation, what I am working on may not entirely apply for you, but parts might be useful.
Towards that goal, I am focused on answering 2 questions:
- When should I think about going after specific covers (e.g. Heroes for Hire, Vaults, 3* feeders, spending 120 CP, etc)?
- Who should I set as my 4* bonus hero?
While saved covers are great later because of the rewards they generate, trainable covers are great now because they increase the abilities of your character and give you an immediate increase in level cap. So the difference between a random 4* cover (example: tokens), a random cover for a specific 4* (example: 4* bonus hero), and a specific cover for a specific 4* (example: heroes for hire) is important. I have found this really handy for boosted characters and DDQ where even one additional power level and/or partial character leveling can make a huge difference.
I started by taking every possible non-max cover combination (0/0/0 through 2/5/5) and through brute force simulation (maybe there’s a math-y way to do it but my kung fu is not that strong) calculated the average number of random covers it would take to fully cover a character based on what their coverage is now.
Part 1: When should I think about going after specific covers?
Take a character at 1/5/5. A random cover has a 1/3 chance of being the cover you need, so on average you’ll need to draw 6 random covers for that character to get the 2 specific color covers you need. But if you were able to target and acquire that specific color cover, the character would now be 2/5/5 and the average number of random covers you would need for full coverage drops to 3. That’s a reduction of 3 random covers by acquiring 1 specific one. Not a bad investment if you have the HP, CP, tokens, or time.
Now take a character at 1/4/5. The simulations tell us that on average you’ll need to draw 6.4 random covers for that character to get the 3 covers you need to get to 13 (assuming you are impartial to 3/5/5 or 4/4/5). But if you acquired a cover that took it to 1/5/5, you still need to draw 6 more covers on average to get it to 13. That is after the 1 you would have just acquired, so you actually took a step backwards! Bad investment unless you really have a lot of extra resources required to obtain it.
So I applied this to my entire roster. Not surprisingly, getting black covers for my 5/1/5 Deadpool and a red cover for my 5/2/5 Ghost would be my best investments. Below that it gets more helpful, as going after a blue cover for my 4/3/0 Cyclops is a better investment than going after a blue cover for my 5/2/4 Jean Grey.
As you have likely figured out by now, the investment return here is the number of random covers needed prior to acquiring the specific cover minus the number of random covers needed after acquiring the specific cover.
I’ll post part 2 tomorrow with how I’ve answered question 2 and a link to the file with the simulation results.
As always, thanks for reading through and would love to hear feedback.