I’ve seen a lot of players complaining about the latest change in the MMR. I’ve seen posts complaining about hitting “the wall” right after seed nodes. Do these folks not realize that they are part of the wall, so it should not matter?
You are in the same boat as the 94 players. We down the seeds, and the teams we face are 94s–equal levels. So how does this change screw you over? We all have to fight folks our own levels until we merge in the high-end. I used to see some players in the 40s/60s and whatnot, but now 94s mixed with up to 130 (I did see an odd 220 thrown in).
I think this encourages roster diversity. So you can’t walk all over 94s to an easy 600+ points…now you get hurt (like we do/did). So you might not be able to use your favorite team the whole time. You might have to switch it up depending on who you are facing.
The 3* progression reward was entirely out of reach before, which is ironic since the 2* transitioner is the one that actually needs the cover at 900 (now 800) points. Now? I was just about to earn it and got hit for a good amount. And that’s fine…I know that it is actually possible to get that high without hitting a wall at 500+.
Also, this really helps address the other annoyance–snipers. I’d expect that unless you really want to risk getting into a fresh 20 person bracket with 30 min left, that people won’t be trying to join so late, since the climb is harder.
All that said, I would welcome a lowering of points you lose when hit. And D3 might want to consider a 3*/4* event choice: If you select the 3*, then you are limited to a 110 and below roster, with the top progression being a 3* while the 4* event is 111+ and results in a 4* cover. You have to pick one and can’t compete in both. I think something like that would severely help alleviate tension between the transitioners, although the 166+ group will still probably be upset not being able to plow through 94s.
