A question about strike tiles

I’m a little confused with Strike tiles, do they add X damage to everything you do, including matches and abilities, or just one or the other?

Do they actually add X damage per tile or is there a diminishing returns element to it?

They add to everything. If you have strike tiles with X damage (total) on them then they add to match damage, to ability damage, and even to attack tile damage (M Storm, Doom, Punisher).

They only add once to each – so match3 becomes match3+X; match4 becomes match4+X, attack tiles become (sum of all attack tiles) + X. Otherwise a single strike tile plus Modern Storm would be… ugly.

The damage is now reduced in cascades – it’s (base + strike) * reduction factor; this is a fairly recent change. It used to be (base * reduction) + strike – which was really, really nasty and potentially overpowered.

I remember when this was patched, but never had a strike tile ability to see it in action. How overpowered exactly was this? For instance, I do 100 damage+50 strike tile damage, then the damage goes down in the second match. What would it have been if it wasn’t patched?

Before patch your first match did full damage (so 100 + 50), second strike did 75% (so 75+50), and it kept going down… but strike damage didn’t. So that 10th cascade with 95% reduction (or whatever it is) would’ve been 5+50.

After the change the reduction was after adding the strike – so 150, then 150*.75 = 113, on down to that last match which would be 8.

For short cascades with only a few tiles it wasn’t too big of a deal. For long cascades? Huge difference. And consider that a L85 Wolverine could put down several hundred damage in strike tiles (89 per). Then even small cascades had a significant difference.

Thanks for clearing that up. Good thing it was changed then, I would hate to be the one on the opposing side of strike tiles since the opponent always gets cascades with Daken lol.

Thanks for the explanation, makes a lot of sense