I pretty much spend most of my time playing PvE events than verses, I personally find it less stressful since i don’t have to worry about someone attacking me mid hop and losing points.
The recent (current) Enemy of the state event did not buff any of my higher level 4 star characters, which in an odd way was actually a good thing. In fact it pretty much didn’t buff any of my maxed out 3 stars either besides Daken and Falcon.. As such scaling on the event for me was bearable. Generally fighting things around the 150 to 170 mark on the nodes not counting personal scaling effects… It was a lot less hassle than the last PvE event I did where I had 4Thor buffed to lvl 270 (from 170) and a few of my 3 stars to the 240 ish mark…
It was nice that I kept my Electra at lvl 70 and she got buffed to 160, so she was lower than most of my 3stars, as a result most of the nodes remained at a lower level than previous events, yes I have taken into consideration community scaling has gone now.
With the way the PvE events scale in tandem with your roster, it sets a very odd situation where people like myself become reluctant to level up their characters past a certain point.
I have a second account on steam which I occasionally play, on this account I have kept all my characters capped at lvl 94, I do not take any of 3* stars I have on this steam account past lvl 94. Its odd that on this account which has less than half the roster of my main mobile account, I have more fun with, simply because everything is easier! Enemies have lower health and I can if I tried, get as many points on this account as my main account.
It’s strange that in most other games as you get more powerful, a game tends gets easier as you have more access to more abilities etc, whilst also maintaining a challenge. However in this game in PvE, you don’t get that feeling past the 2* range. Yes you get more tools with 3* star covers and characters, however the game gets significantly more difficult… I’m not sure this remains the case with maxed lvl 4*, but judging what I have experienced lately with buffed characters, I’m leaning towards thinking it gets worse!!!
For a game which gets some revenue from selling HP and iso, it’s really odd to find one in the position of not wanting to get ISO to level up your characters because the game gets significantly harder than your increase in level.
In a way what I am saying is that for PvE events all the nodes should be standardized for all players! Not scaled relative to your strongest character in your roster. This does pose a problem if veteran players are placed with new players, because they will be outscored with ease. So you have to come with a better way to bracket people according to their roster strength/level.
Each event should have nodes ranging from 40 all the way up to 270 for all players! Progression rewards should be updated to include 4 stars, which would require you to complete those nodes that feature high lvl 270 enemies. When you have this, it gives players more of an incentive to level their characters to be able to deal with these higher nodes. In this scenario, I would not want to keep my 4* stars around lvl 166 because it wouldn’t allow me as much chance of success against the lvl 270 nodes. For 3* transition players, there should be nodes that go up to lvl 166 they they would need to clear to earn 3* progression reward character/cover, and the process repeats itself for 2* progression players… This way it gives all players of all levels from beginner to veteran more of an incentive to actually use iso to level their characters higher. Cause the current system pretty much guarantees anyone who only plays PvE events will not level their characters pass a lower level so the game doesn’t get relatively harder for them.
I literally have a few of my alliance members regretting leveling past lvl 94! Especially those who do not play verses events much, if at all. I suspect many of them who have past 94 probably won’t level their 4 stars beyond 166 when they are able to.
I know what I write here isn’t really anything new and it has been mentioned in many other forms in various other threads, but I just wanted to collect my thoughts on the matter and the current state of the game.
It’s just odd that I don’t want to level my 4* stars to lvl 270 because I know the PvE Events will get relatively harder than it is currently for me at 170.