Except that the AI can still simply match the invisibility tile away, which it’ll have plenty of time to do, since it takes a very long time for a Prof X or IW to poke a high level PvE team to death. Unless you have left a few strike/attack tiles out for an inviz Xavier to boost… in which case you’ve been thinking ahead and played smart and should be winning anyway.
The Hulk event had an absurd amount of Supernova/Godlike Power TU’s and I agree with other who have said that it seems like a cheap tactic to make players use more health packs.
I’m lookin’ at character select right now for the Hulk event Wolverine essential node in the final sub with Sentry as the TU, and he’s available for selection.
Thanks for the feedback. We’re doing two things about this for the future:
The reason this is coming up so much now is that the current story episode uses exclusively Dark Avengers Team-Ups. Future events that used to use Dark Avengers Team-Ups will now draw from all villains.
We’re pulling Sentry, Hulk, and Ragnarok (three characters with Team-Up eligible powers that have ally damage as part of their cost) from enemy Team-Up tables. You should see that change in an upcoming data update, within a week.
(We didn’t reconsider Ragnarok’s presence in the enemy Team-Up tables when we changed his powers recently. Sentry had been pulled from the enemy Team-Up table before his rebalance, so we added him back about a month ago - that seemed fine in testing, but testing often doesn’t uncover what something feels like when you get a streak of bad luck.)
I really wish team-ups would go away. They don’t add fun the way environment tiles did for me. Plus the Oasis sound effect from the desert level was sweet!