Amass

Why does ‘Amass 2’ create a 3/3 stack of Zombie Army tokens if there are no Zomby Armie tokens in play already?

This doesn’t make sense. The number ‘2’ indicates that your Zombie Armie should get +2/+2, whether there’s one already in play or not.

I think I know why it’s been done; because in paper MTG, the Amass ability first creates a 0/0 token, and then adds +1/+1 counters to it. Oktagon Perhaps in MTGPQ the code doesn’t exist to make a 0/0 token, so they make a 1/1 token instead, and then add reinforcements to it.

But this is unnecessary! In MTGPQ, there are no +1/+1 counters anyway, only reinforcements. Whether or not there are Zomby Army tokens in play already, the Amass ability could simply create X tokens.

If you read the token text, you’ll see exactly why. This is at least spelled out and working as written. There’s a +1/+1 modifier at low count, then another modifier at high count.

Well there’s too much text on THOSE tokens for a start.

Also this works counter-intuitively.

It was in the story mode. Basically the first time you amass you just get one extra. Then after that it works as you’d expect. Not sure why… but getting 1 extra 1/1 once doesn’t make a huge difference to me.

On paper you create a 1/1 token then amass your counters. This is basically working the same way?

On paper you create a 0/0 token and then amass your counters.

Oops. My mistake :#