Are alliance scores cumulative or averages?

Agreed

Yep, that would be much better than just count everyone. I’d even set the number to 4.

Or could use a formula with exponential decay (i.e 1st best counts full, second with half, next with quarter, etc – so score of every member adds something but more members will not dominate, only have like better tiebreakers. The coefficient need not be exact half, it’s just example.

I have a question.

Supposed your alliance members all get attacked a lot and suffered massive point loss, will the Alliance score for the current tournament drop?

Of course Alliance points drop. But then alliance members can choose to shield and attack only each other and only when shielded, so the total points go up. The alliance also loses points when a member leaves, understandably.

Damn. That means we can’t just lose points, go up, lose points, go up. Our current points mark the total, not the total progress we have made minus the losses.

I was thinking that if it was the overall progress, we just start on day 1, attack, get attacked, our scores keep rising all the same.

Sigh…

hey mechgouki, I thought you were banned, glad it wasn’t very long.

I was. It expired a few days ago actually.

Anyway, I think I may be leaving soon though. The Alliance ranking hurdle for the 3rd cover was just a kick in the nuts for me.

With the exception of the Shields and Respec, I didn’t like any of the changes made to the game. Yet I just kept staying. It’s like I became masochistic lol.
/coolstorybro