Let me say that, when alliance ranking rewards first started in the tournaments, I was extremely skeptical. Totally against the idea in fact. The alliance ranking rewards basically took one of the 3*star covers in our normal placement rewards, and made alliance ranking a requirement to getting that 3rd cover.
Initially, that seemed like a kick in the nuts. We basically have to go through an extra hurdle to get that third cover. On face value, it didn’t seem like a good change.
After a few tournaments and the most recent Simulation PVE event, I came to realize that, the alliance ranking actually means that we get to take things easy. We no longer have to fight tooth and nail to get all the important prizes.
Without Alliance Ranking rewards, we have to fight-
PVP Tournaments- Top 5 to get 3x 3* covers
PVE Events- Top 10 to get 3x 3* covers
With Alliance Ranking rewards
PVP Tournaments- Top 10 to get 2x 3* covers
PVE Events- Top 50 to get 2x 3* covers
You also need alliance ranking top 100 for PVP, and top 250 for PVE.
This means that a maximum of (100x20=2000) people can get prizes for PVP, and (250x20=5000) people can get prizes for PVE. (Correct me if I got the numbers wrong.)
In simple terms, it’s a lot less stressful for people who can’t play as intensively or spend as much time.
In addition, the Alliance ranking does bring a few nice ISO and HP prizes. ISO especially.
I now believe that this system is beneficial to us.
I have noticed some people having complaints about the top Alliance prize. The top prize for that single best alliance is 500HP, while every other alliance gets 100HP and below. Personally, I don’t see that as a huge problem. Overall, it is about teamwork.
If your entire team has the dedication and the abilities to work hard, to get the top score, then you deserve those 500HP. In theory, it is about dedication, preparation, and teamwork that determines the top score. But in reality, I’m thinking that luck plays a large part in which team can get that top score lol. But ultimately, it is a team effort.
I happen to know of this female dog in heat that moans every time it fails to get into the first place. Real crapper.
Anyway, what I want to say is, be thankful to your team for carrying you this far. Whatever your alliance rank placement is, you shouldn’t have any regrets as long as you all worked hard.
As long as you and your team managed to get a good spot and get that 3rd 3*star cover, what does it matter if your team didn’t come in first? What does it matter if you didn’t score as high as S.H.I.E.L.D.?
Too bad about the 500HP. But hey, you still get that nice shiny 2000 ISO, right?
Still, I’m waiting to see what plans to the devs have for this. For the past few tourneys, they have mixed in a few with Alliance Ranking, and a few without Alliance Ranking. Now, I can see that they intend to take the trend of making all tournaments Alliance based. (Except for Lightning Rounds.)
I guess only time will tell if this will be a permanent thing for all future long tourneys.
What do you guys think? Would you prefer Alliance Ranking in your tourneys? Or would you prefer them taken out?
Most ranking Alliance now have 20 member slots. The price for each slot seems rather steep in my honest opinion. Those of you Commanders who paid for the slots, would you consider it a worthwhile purchase?
Would you do it again if for some reason, the max slots increased to say, 25 or 30?
Would you consider this system as, “pay-to-win”, seeing how buying member slots increases your chances at the rewards?
I personally have an idea. Alliance PROGRESSION, instead of Alliance RANKING rewards.
Basically, as long as we and our whole team hit a certain point threshold, we all get static rewards.
In my honest opinion, EVERYTHING in this game is a CONTEST! A competition where only one out of many can get good prizes. It’s the whole basis of this game. That much I know. But seriously, it gets tiresome when every bloody thing is a competition.
So here’s my idea. How about, teamwork instead? No worrying about the other teams outdoing you. Just you and your team. Hit the targets, fulfill the mission criteria, and you get the prizes! No need to worry about who goddamn comes first, who comes last.
What do you guys think of this idea? Alliance Progression rewards instead of Alliance Ranking rewards?
Also, some mission involved criteria. For example:
Defeat Venom total of 100 times across your team to get one 3* star cover.
Deal a total of 1000,000 match damage across all battles for all teams to get 2000 ISO?
What do you guys think?