This is not meant as a massive whine, just a perspective from someone who can’t “afford” to be in a maxed alliance.
The alliance system mostly just benefits the top players. There isn’t anything fair or noble about the alliances. Sure MAYBE the weakest guy on the teams wins a little more than he otherwise would but that’s most likely only if he could buy his spot.
Alliances have created a whole new tier of inequality. Only the people that are winning more HP than they can spend can realistically pay for a space in a large alliance. And once you are in the rewards are pouring down on you.
I’m not particularly bitter for my own sake. I don’t mind so much that I only win two covers instead of three when I place top 10 (didn’t it used to be top 15 or 25 for 3 covers?).
The alliance system now guarantees that the players that win their brackets also win another extra 100HP and a bunch of ISO. Not to mention that extra cover that most of them probably don’t need.
I’d much rather you just gave the top 50 alliances anywhere between 2000-500 HP instead of that extra cover that they will probably sell half of the time. Give them enough HP to just buy whichever cover they want and award the specific 3* cover to alliances lower down.
The people in the top alliances are swimming in HP from what I gather and it guarantees that they will win their bracket EVERY TIME (unless another top 20 alliance member is present) because they can all just shield as much as they like.
Please correct me if I’m wrong.
I started my own alliance and it took me a month to scrape together enough HP to buy 1 new slot. I spend most of my HP on roster slots for the new heroes that are rolled out which you absolutely need to stay competitive in PvE events which are the only one where one could realistically finish first if you spend enough time.
I could try to ditch my alliance and find a bigger one, but even then I don’t have the HP to pay for my own slot on the team because.
In order to grow my alliance I would need to stop buying roster spaces and stop shielding during PvP, that way maybe I can make 100HP per event. This would prevent me from adding new characters to my roster which in turns weakens my rewards in future events. It’s a vicious circle.
I understand that those that have played the longest have the strongest teams and therefore the easiest time to stay at the top. It was like that before the alliances too, but the alliances have ultimately just given them more free rewards as long as the top players found each other and continued playing.
I’m not upset for my own sake but more for the sake of all mid-tier players. For these people the new reward system makes it so it takes you about three times as long to max out hero covers which will only increase the gap between the people that were here from the start and any newer people. In addition the new players will NEVER get good enough to earn enough HP to create their own maxed Alliances.
Maybe if alliance slots were a reward rather than a purchase. If the alliance slots were progression rewards instead. Awarded for x hours played or for your entire team having hit members from one other team in a single event. That would have been cool.
When all is said and done it’s just about money which I understand full well.
I really hope you didn’t read this as a rant because I was very calm when I wrote this.