I find in some cases “best” depends on what planeswalker you run it in.
Hangarback Walker is absolutely insane in Koth decks since his first ability will often cascade multiple matches, meaning multiple thopters, before you even make your first match.
Sphinx of the Final Word is very good. I love seeing my opponent with two creatures on the field and a hand full of fully charged spells that I know are all kill spells they can’t use because every one of my creatures is hexproof.
Wolf of Devil’s Breach is really good. He does, unfortunately, make you discard a card every turn, so you need to plan for that, but the fact that when he attacks he deals 5 damage to your opponent and EACH of their creatures, you can get around hexproof and keep their board clear.
Lashweed Lurker is crazy good and kind of over powered since it gives a blue ability to bounce a creature to every color.
Prized Amalgam and Diregraff Colossus are amazing in Liliana 2.0, especially if you build for it with Graff Harvest or her level three ability then use Altar’s Reap or Bone Splinters.
I don’t have it either but it’s my most feared card when it’s played. Anything that strong with haste and hexproof is really tough to deal with. Add mirrorpool or evolutionary leap to that mix and it’s almost impossible to recover from.
Oh yeah, you’re dead on with your assessment. It just slipped my mind (though I did briefly consider Rattlechains).
Having an answer to hexproof creatures is a foundational principle in deck design nowadays. I considered it a badge of pride when my decks finally started beating Heroic Nissa 1 instead of just rolling over to it. =)
gaeas revenge can be blocked by ‘always watching’ and the use of cheap
creatures every round. alternatively that knight vigilance support card
should work too. adding murder investigation would be great too.
This is usually the point where I stick my head over the top of the trenches and say ‘Nissa’s Pilgrimage’
Behold the Beyond is due to break soon, tho, whenever they release a GB or UB planeswalker. And then this long period of stability where we pretend like OP cards aren’t a problem will come to an end.
Well every card has a counter to it… But that you need a relatively complex combination of cards to counter it instead of a 5 or 6-mana quick kill spell just makes the case that much stronger.