This is my legacy deck for quick wins with Nahiri:
Creatures:
Samut, Voice of Dissent - Double strike, gives haste to each of my creatures.
Decimator of the Provinces - Gives +4/+4 and haste to each of my creatures that are already on the battlefield.
Gisela, the Broken Blade - First strike + lifelink, melds with Bruna (=> Brisela, first strike, lifelink, vigilance), therefore allows me to put 4 creatures in my deck.
Bruna, the Fading Light - Vigilance, melds with Gisela (=> Brisela), therefore allows me to put 4 creatures in my deck.
Spells:
Deploy the Gatewatch (DtG) - Will always put 3 creatures on the battlefield.
Hazoret’s Undying Fury (HUF) - Will always cast 4 instances of Deploy the Gatewatch.
Supports:
Pyromancer’s Goggles - Helps to cast DtG or HUF.
Mirrorpool - Helps to cast 2 spells in a row or reinforces a creature that I cast.
Pyramid of the Pantheon - For mana ramp, reinforces, therefore it’s always useful to cast.
Hixus, Prison Warden - Disables opponent creatures once they attacked.
Can anyone suggest any improvement point?
One thing I could think about is replacing one of the last 3 supports by Omniscience (I don’t have it) or using the same deck with Ajani 1.
My new fave is a Samut deck with GR, Skinshifter, HUF, and some mana gains. Usually good for a 4 turn win or less, and works great on PvE nodes with how fast it escalates
Talking about Samut decks, try out Neheb, the Ethernal with Dagger of the Worthy.
→ Apply Samut’s 2nd ability (“Each creature you control gains Afflict, Berserker, and Trample. This Afflict effect will stack with Afflict from other sources.”)
From this moment, when Neheb has double strike, and has a creature to attack, it will deal about 7-8 times its power to the opponent planeswalker, (depending on the toughness of the blocking creature). B)
Try adding the other Dagger support that gives your opponent an essentially indestructible 0/4 plant token. You’ll always have a creature to attack into and it typically won’t do any damage back.
My current Saheeli Omni deck is my best deck right now. My personal record is hitting progression in Totp with - 6hp total.
Omniscience
Whir of Invention
Day’s Undoing
Flood of Recollection
Talent of the Telepath
Strategic Planning
Baral
Decimator
Emrakul
Combustible Gearhulk
Heavy discard decks are the only ones that give me much trouble.
Ajani1 is my personal favorite. I’ve actually been able to get through ToTP with a total of -4hp total with him (cursed Lightning Runner foiled my shot at a perfect).
Linvala the Preserver (makes sure that if I ever did lose life, I’d never have to worry about potions, also a great defender!)
Totem-Guide Hartebeest (gimmi 'em supports)
Shrine of the Forsaken Gods (one of the best nongreen steady mana ramps to date)
Deploy the Gatewatch (staple)
Piggy the Pillager (Decimator)
Kozilek
Gideon’s Defeat (just in case)
Desert’s Hold (just in case just in case)
Pyromancer’s Goggles (staple)
Starfield of Nyx
To be fair: if memory serves about a quarter of the decks I faced in that event were focused on heavy creature control (back when Cast Out was the staple for every white deck) which isn’t very effective against my deck as I would usually destroy a player in one massive swing.
It’s amazing how much weight there is in not just what cards you draw, but the style of deck you’re facing.
Yeah, the same ^^ I always look to who im playing against, i’ve faced a lot of people from this forum… i dont think i saw you tho’… do you use the same name too?
almost the same. In the game I’m just FindingHeart. This is actually my second account on the forums because I forgot the password to my original account FindingHeart
I hope I get to face you. So far it’s only been Volrak, ZW2007, I think Mainloop? Generally I see them in ToTP or Across Ixalan but never anywhere else lol
@Coilbox ha, yeah, your decks have given me their share of trouble. I see you frequently in TOTP.
@FindingHeart8 I actually just matched it last night! Would have gone perfect if Wildfire Eternal didn’t deal damage back to you when you attack it. Last battle to hit progression too.
HuF deploy is susceptible to rng. You would die before you even get to execute the combo, especially with the new greg. You rely on 2 cards to draw before its too late.
The first 3 options dominate in standard too. HUF+Approach is also inconsistent compared to the first 3 in standard.
If we are talking standard? Then I’ll give that to you. An omni deck with the right cards will set you up for a 4-turn win almost every time. Cycling can do that too, sure , but Omni does it with way less time and swiping.