Recent improvements (I think with the introduction of Ghost Rider) shows the dmg calculated for some abilities right in the tool tip.
Awesome!
Can we get this added to other abilities, and take into account defensive tiles and modifiers?
From recent matches:
Hulkbuster - Repulsor Punch (634 dmg per red * red AP)
I have 14 red, but Luke Cage has a defense tile out, plus Magneto triggered Coercive Field… can I down Hulk in one shot or am I going to make him “Angry”…? whips out calculator
Luke Cage - Righteous Uppercut (4521 dmg + 1310 for every non-downed ally)
Well Iron Fist is down, but HulkBuster isn’t, which means 4521 + 1310, but there’s still 3 Iron First strike tiles adding to that…
etc, etc…
Don’t get me wrong, the first round of adding in the actual damage was awesome, let’s take it to the next level.
That would be awesome!! The game clearly knows how much damage each attack will do (not counting any additional matches caused by that attack). It would be great for the game to tell us in that attack’s description!
I don’t think that’s the case with the Steam version, at least, it isn’t something I’ve noticed. I have taken to opening up Calculator and working it out.