We all know it. You get a new cover for a char you already maxed. Now you can only get some iso and thats it.
But maybe there is a better way that isnt that OP that D3 doesnt earn its share.
I would like to propose some systems that might help to do just that.
- Boost Ver. 1
[spoiler]If you draw a cover you already have you can boost the the cover with 5 lvl for a week. Stackable up to 10. Each boost has its own duration.
Wait what? Ok example given here:
You have Yelena or Jugs on max lvl (40). Draw extra cover. Boost to lvl 45 for a week. Another Cover? Lvl 50. And so on up to a boost of 50 lvls.
So a 13Ab Cover could reach shortterm lvl100 and 10Ab lvl 90.
Same for 2 covers but way harder to achive. Lvl135 for 13Ab and 119 i think for 10Ab.
Same for 3 and 4* seriously who would right ?
Advantage for Players: Soften transition from 1* to 2* and from 2to 3. 1* would be more relevant again.
Advantage for D3: Less Iso generation so more people might buy Iso.[/spoiler]
- Boost Ver. 2
[spoiler]Draw a cover you dont need for a cover that isnt raised to max lvl?
Use cover to give 5 times more XP than selling and raising through iso.
1* cover sells for 100 Iso but gives 500 XP to same cover.
2* cover sells for 250 Iso but gives 1250 XP to same cover
3* cover sells for 500 Iso but gives 2500 XP to same cover.
E.g.: You have a Hulk with 5 green but 0 red and black. You didnt lvl him because why bother until you get the covers right?
You draw 1 more green cover. Instead of selling for 500 Iso you could give your Hulk 2500XP. Should give him some lvls if he is low.
So you have the choice between leveling a cover you cant use right now and leveling a cover you can use but to a lesser degre.
Advantage for Players: A little bit less frustration i think.
Advantage for D3: ???[/spoiler]
- Evolve/trading up Ver .1
[spoiler]If you have a max lvl cover with max lvl XP you can exchange the cover for 3 covers from the next tier in a logical context.
Max lvl mWidow → 3 OBW Max OBW → 3 GSBW
But what if a cover doesnt have a logical upgrade?
Dark avengers: yelena/daken/jugs → moonstone/MNMags/bullseye → 3* villan
Advantage for Players: Better chance to get needed covers. And you can again use covers you would sell otherwise
Disadvantage for Players: A hefty Iso price for such trade and the “loss” of a full lvled cover until you get the same cover up and running again.
Advantage for D3: More Iso would be needed. Making Iso buying more attractive.
Disadvantage for D3: Little less in HP sales.
Kicker:
Combine “Evolve/trading up Ver .1” with Boost Ver. 2
E.g.:
- get Yelena covers for 5/5
- get 57 more Yelena covers to bring Yelena to max lvl
- exchange for 3 2*covers from the dark avengers roster
Advantage for Players: Better chance to get needed covers. And you can again use covers you would sell otherwise. You have a 1* cover dump.
Disadvantage for Players: You need to build more pylons .. err .. rosterspace
Advantage for D3: More Iso would be needed. Making Iso buying more attractive. AND people need rosterspace for leveling up those 1* covers so maybe more HP sales?
Disadvantage for D3: ???[/spoiler]
- sideline bench/backup
[spoiler]Unused covers can converted to group-points (avangers/x-man/dark avangers maybe others). 1* give 1 point. 2* give 5. 2* 25.
You can select one group at the begining of a match as your backup.
Each group gives you environment tile abilitys. If you use an ability the groups score will be lowered. Most abilitys need a minimum score to be available.
E.g.:
Avengers:
“Aided by Javis” 20 e-tiles and 1 group-point: Javis spots a weakness. Creates 1 strike tile.
“Feldmedic” 50 e-tiles and 1 group-point with min 10 group-points: A feldmedic rushes in to help you. Creates 3 CT with a timer of 1. Each CT heals your group for 50 (max 150).
“Helicarrier Support” 100 e-tiles and 5 group-points with min 50 group-points: Support arrives from a nearby Heli-Carrier. Creates a CT for each color with a timer of 1. Each CT gives you 5 res of the CTs color.
Advantage for Players:You have a 1* cover dump and some additional flexability in fights without being OP.
Disadvantage for Players: Covers you use cant be sold so less Iso.
Advantage for D3: Less Iso for players = maybe more Iso sales.
Disadvantage for D3: ???[/spoiler]
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