I appreciate your posts Colog, but I have to disagree with you on this one.
Yes, there are some benefits to giving players a way to build new 4* characters faster. But demi didn’t just give players a way to do that. They also took away the most common path to build a deep 4* roster.
But you don’t really discuss that at all. The closest you get was saying: > Yes I understand and acknowledge the frustration at the lack of warning this was coming but. . .
And that doesn’t even acknowledge that many people who are frustrated because they have spent the last 14 months building the deepest possible 4* bench, investing large amounts of iso in less than great characters so as to maximize the value of each LT, and the game has now severely devalued that investment. This isn’t really an issue if a large portion of your classic 4s are already at or near 370. But if your main group of 4s is in the 271-300 range, then this change is a bit like waking up in the morning to discover that someone took half the money out of your retirement account (with the obvious caveat that a game is not RL, and few peopke have spent retirement account amounts of money on this game.)
As far as I can tell, the most efficient ways to build now are:
(1) grind iso hard constantly to champ the current 12 4s quickly as possible, and keep opening LTs. Just keeping pace with the current 12 as they rotate will require a bit less than 28k per day. Most players don’t play enough to earn 28k iso per day. It’s pretty hard to average an income of 35k+ a day (requiring maybe 3+ hours of play everyday, and more during LRs). Whatever extra iso is earned above the bare minimum necessary for the current 12 can be used to backfill classic 4s from Bonus Heroes or level 5s.
(2) hoard for a very long time, until you have 8 + million iso (that’s almost a full year at 20k a day). Then open several hundreds of LTs. With that much iso, you will be able to champ all of the current 12 and plus few more classic 4s or 5*s that you can also manage to finish.
Neither of those sound like a ton of fun to me. In #1 the game is deciding how I prioritize my iso for me. And in #2 my roster progress is stalled for a very long time (the better part of a year). Option 3 is not champing the weakest 1 or 2 characters of the current 12, which will likely force me to sell a lot of covers if I keep opening LTs.
And this doesn’t even address the inevitable frustrations of new players who will have a much harder time collecting old characters to use for essentials (good luck finishing top 10 if you don’t have an essential character). For sure, some people will b able eto grab 3* and 4* essentials from prog rewards, but that can actually be pretty tough if you don’t already have the essential characters. It’s not impossible, but it will prevent such players from being competitive for quite some time.
And will there really be all that much more variety in the 4* endgame? The 4* meta is notably different from the meta in any other tier (even the 5* tier) in one key way right now: boosting is insane for 4s. As kidicarus says, there is little to suggest that PVP won’t continue to be a game of "best boosted 4 of the week." Assume I open 35 LTs tonight and finish out my Wasp; hell assume I finish out one of the current 12 that you really like, say Blade, and champ him up to 280. Yay! Am I really going to use him at 14k health and 85 match damage in PVP this week over my Rulk (40k-ish health and 150ish match damage)? boosted 4* champs so much better than regular 4* champs that it’s kind of absurd to consider using any unboosted 4* in PVP unless there is no other option.
So in summary, the costs being levied to get any extra 4* variety are extremely high. But your post doesn’t really address those costs at all. And I am not even sure that there will actually be any increased variety at all until they change the way boosting works.