@DAZ0273 said:
@Yepyep said:
@DAZ0273 said:
Let’s be realistic - they are never going to stop bringing characters out, it is their entire business and they almost certainly have contractual obligations with Marvel over making some content available to keep the licence. So we really need to stop bothering with this line of argument - they will stop adding characters when the game shuts down and not before.
To add balance I have experienced both sides of the issues - on my old tablet the game crashed frequently and was unplayable but on my new tablet I have not had a single crash or freeze. The game menus are as commented on above a bit laggy as is token opening. The game retains some visual bugs such as the tile drop lag on first entering a match but thereafter is fine.
I would like to know what if anything is to be done about missing quests most specifically for Sunspot, those 750 shards are a massive thing for players to miss out on, especially after Zemo was launched without a feeder meaning it took a lot more pulls to cover him.
I expect PvP will iron itself out - we all got drunk on seed teams and lots of covers and now the party is over.
We finally have new features incoming, a new * tier, revamped SCL and the possibility that old events can be refreshed or revisited.
So yes, whilst the game has been in better shape there a lot of positives to look forward to. Sadly though it may remain the case that older devices just don’t have the RAM to play Unity which does suck.
You’re a fine commenter, and funny, and I usually love you. But wow, you are sounding like the shadow hound, here.
Firstly thank you, those are praises indeed, deserved or not.
With the Hound thing, not so happy with that. Can I ask you why you say that? That is a pretty high level insult. If I was Hound I would have twisted your entire thread to make you into a whining bad guy and eulogized the Devs. The Unity engine has been a disaster, I don’t believe I have said otherwise.
You might not like what you see but can you deny my first paragraph isn’t true? Everything else seems to vary player experience to player experience. Is the state of the game in the best place? No absolutely not but things are getting fixed. The Devs seem to be trying.
I have chosen to believe that a lot of this has taken by surprise, I think they made a massive misjudgement in assuming players with older devices could handle Unity when it is becoming clear they can’t. That is biting them. I can’t speak to their competence with the Unity engine as I don’t have any knowledge of their programmers. I would like to believe they went into this with sufficient knowledge and skill base but things have got away from them for sure.
Sorry you didn’t like my post - if you wish I can remove it but also, sorry not accepting the Hound slander. I am not of Shadow.
Well, first of all, that is a beautiful, erudite reply. As is your voice, always.
My hound reference was meant as his splash: defend and oppose. It was not an indictment of your style and rhetorical cut. I apologize for that attack (though it wasn’t one.)
But: you are defending the undefendable (not sure how to spell that: a or i?). They imposed a new engine that they do not know how to use. We have played the game for years with an engine that worked pretty well and didn’t break all that often. For no good reason other than licensing, I guess, they dropped this nonsense on us.
All your other assumptions look like propaganda to me (surprise, massive misjudgment, that paragraph). And that’s totally fine. I get your point.
Ending point: I didn’t mean to equate you with hound. Sorry about that. I just meant to say that I felt you were covering for the Broken Circle fail-asses when that cover isn’t warranted.
Is that more fair criticism of your comments?
(Definitely, I did not intend to be quite that stark with the hound relation, my friend.)