Look, let’s be frank. Power creep is going to happen. Don’t fight it, roll with it.
As developers, you’re probably worried about the state of your game, right? You want people to have to make a choice about who to take into battle. Now I’ll agree, when there’s no choice because two characters are always “the best”, then that’s a problem. So how do you fix it?
Well, you make other choices viable too. Iron fist is good, fast, and damaging. Luke Cage is solid too. Fury would be a top contender with just a little bit more “oomph” somewhere (just like he was in his buffed state last week).
Hey what’s that? Oh, right, you could make older characters better too! How awesome would a viable Beast be? Doc Ock? Remember the good times when XForce first got his buff?
Oh no! You don’t have any time to make old characters better, you say? Resources are stretched thin??
Well that’s funny, I could have sworn there was someone in the other room nerfing the Giant Mountain Cat out of 4* Thor. Now, it’s reasonable to take her down a notch, maybe, but this last bit has been WAY more than a notch. If someone put in the combination of time, effort, and money required to cover her, they’re making an investment in the game. You just de-valued the Mufasa out of the investments of your most loyal players. In a BIG way. Gee, let me find solace in the fact that I can sell her back for less than the cost of a single cover. Thanks for that…
If you kept releasing powerful new characters and continually buffing up the old ones, you could achieve a good balance. Remember how awesome it was when XForce got buffed? IT WAS AWESOME. Throw in some temporary rotating buffs at a level just a bit smaller than last round, and you could end up with a somewhat fluid meta going on.
Instead, we get nerfs that completely remove characters from people’s daily use, invalidating time and effort spent on the game.
Why nerf so hard when you can just buff?