I’ve repeatedly seen Punisher’s Judgement skill only destroy 2x2 or 3x2 blocks of tiles. The reason is obvious - the game is targeting a tile on the edge of the grid. In fact, in all the times I’ve used Judgement, I’ve never seen it target one of the center tiles - an edge of the 3x3 (or smaller) is always on the edge. The skill clearly says a random 3x3 block, and it should be an easy fix - only allow the center tile to be chosen from the central 6x6 grid of gems rather than 8x8.
I agree it does this often but not all the time.
But honestly I like it that way because it keeps more of my special tiles on the board.
My vote would be for no change to this.
I’d expect the Punisher to have some sense of aim, if he misses sometimes that’s part of life, but it should be adjusted – points closer to center having way more chance than those toward the edges. From behavior I guess now every tile has the same chance, that is definitely bad from both play and “roleplay” standpoint IMNSHO.
A sample trivial implementation of adjustment (select centre of block):
- roll D100, 1: complete miss. 2-4: hit virtual tiles just off the border, 5-10: hit the border, 11-20: 1 tile from border, 21-100 hit the rest.
- count N as number of potential target tiles, doll DN to select one, shoot.
sure numbers can be adjusted.