What bothers me most about this whole 5*, LT & CP issue is that when 5* came out, they said that they made them super powerful and immediately useable, and that they felt comfortable doing so because they could only be pulled by LT’s which could only be earned by playing… No buying yourself a 5* and then added “at this time”.
Not very much time passed and you could buy the LT’s for CP, but you had to earn CP, so you weren’t technically going to be able to “buy” 5*.
Then they gave bonus CP to cash purchases… uh oh, now you can buy CP which wouldn’t be bad because you only get 7 CP for $100 so it would be outrageously priced to buy your way to a 5*… but what’s that? Each member of your alliance get’s 7 CP too? Enter Buyer’s Groups. So now, for an hour or two of your time, you can join a buyer’s group, and get 140 CP for $100… that’s BUYING for CASH 5 pulls to get a 5*, and when they introduced 20 CP LT’s, you could now get 7 pulls for $100 if you got into a buy group.
In only a couple of months from releasing 5*'s which were touted as non-purchasable, super-powered rewards for effort, leveling the playing field between F2P and P2W, they went from an exclusively earned item to a predominantly purchased item widening the gap between F2P and P2W, a complete opposite to what was presented when 5* were released.
Whether it was the plan along, or whether it was changed due to greed, who knows. Who cares? The fact is that the most overpowered cards again belong to the paying players (and some would say they should get them since they are paying for them, and who can argue with that?). The only consolation is that the 5* are still left to chance. The poorest 1* roster that collects enough CP can luck into a 5* the same as a Whale can. The only difference is that the whale can simply buy more chances at it. This creates a whole other issue that end game shouldn’t be left to RNG, and I agree with that too.
I personally feel they should go back to buying covers for HP up to 4*, not allow 5* to buy covers for HP, and remove CP from cash purchases, or at least remove it from sharing it with the alliance (I’d be sad because this has benefited me on occasion from alliance mates buying without a buy club). Give more opportunities to earn it in-game.
Until then, if you are going to buy, find a buyers group before making your purchase, get the most out of it, your alliance will understand. $100 is NOT a MICRO-purchase in my book. $100 is what I’m about to pay for parts to repair my washing machine so I can do laundry. $100 is 1/5 the cost of my Garage door that I have to replace. $100 is the cheapest roofing gun I can get to put a second layer of shingles on my roof. $100 is half the cost of the air compressor I need to buy to run the $100 roofing gun.
For me, $100 is nothing close to micro, so if you plan on dropping that much money, I expect you to get the most out of it while you can. I think the currency in this game is way over-priced for a mobile game built on micro-purchases that aren’t so micro after all.