What are some cards from the MTG game you’d like to see in MTGPQ and how would they work?
Example: LLanowar Elves: CMC 3 mana. Green Uncommon. 1/2 elf with “When this creature enters the battlefield, convert 1 gem to green. At the beginning of your turn, convert 1 gem to green and gain 1 life.”
I could see this card being a nice addition to most beginning/intermediate players decks as a good way to helping them gain footing in competitive play. What are your card ideas?
I’d like it they added gem converters for the color pairs that don’t have them. A creature that couldn’t be disabled would be interesting too, maybe a 3 power uncommon, or a 4 or 5 power rare.
you’re not wrong lol. However I’m not too against cycling. Yeah get the right cards and you can --at least by the rules of mtgpq-- take infinite turns until victory. That being said, it’s tedious and not really enjoyable. Even before booster crafting, I had all the best cycling cards, and a pretty much guaranteed win to every game I played, but I’d rather take a chance to lose and have fun then play magic solitaire with myself until I win. There’s a hidden tradeoff there.
I’ve said this more than a few times, but… Prey Upon.
There’s also a nice large list of cards from earlier sets, notably since we’re getting more vampires next set: Stromkirk Occultist, Ravenous Bloodseeker, Incorrigible Youths, and Vodalen Duelist.
I’m glad I’m not the only one that feels this way. Overall (even though I won’t use it) I think it’s a good mechanic. In addition to the AI not being able to abuse it, the majority of the cards are easily obtainable by new players (commons/uncommons). All you really need are to get is 1 or 2 key rares and you have a good shot at winning every game. Yeah they’ll learn to hate it, but knowing you could win battles against the best players will definitely help in player retention, even if they don’t use it and still lose a lot.
I did a lot of it early on, but realized quickly just how boring it is as a strategy. Now I only use it in events where I don’t see any other way to win but to try to cycle into the cards I need to hit objectives.
Here’s one I felt like they could have done some interesting things with. Possibly something like “When you make a match gain +1 loyalty” or “when you match loyalty gems, you gain 3 mana”