i am someone who has openly advocated for 24 hour subs and 8 hour refresh times but i feel i should clarify my position. Actually, the 8 hour refresh time proposal was more a response to the devs comment about why shield cool downs are all set to 8 hours:
- Some folks have asked why the cooldown on the 3 hour shield is 8 hours instead of 3 (or less). A cooldown that short would mean that the best way to get the most shields for the fewest Hero Points is to come back and play every 3 (or less) hours, through the night. That’s not an ideal situation.
original post: https://forums.505go.com/discussion/20202
i actually have no major qualms about refresh times being set to 4 hours as it would only require doing two rounds of nodes for a proper night’s rest and if it is as you say that grinding would actually increase with 8 hour refreshes then i of course would like to avoid that.
You also make up a good point about being able to play catch up with shorter refresh times but i feel anything less than 4 hours will leave a player with less breathing space to go about their day. There are quite a few forumites who have openly admitted to taking long bathroom breaks much to the concern of their co-workers and bosses and this can easily be avoided by keeping refresh times at 4 hours.
As for sub lengths, as has already been pointed out the original purpose of implementing time slices was to give players convenient times to play the game so it seems counter-intuitive to use a system that only offers some sub endings at an optimal time. But as the OP has stated 36 hour sub times allow for different optimal times for different sets of players and this is particularly true in my case. Usually one of the slice times for pVe work at optimal for me, they either end an hour after i finish work which in a grind battle could be costly as your fellow competitors have more time to get points from the last grind or end at times i’m sleeping or end at times i’m working. With 36 hour subs i usually get at least one sub i can optimally grind if i have to.
Be that as it may, i rather they be 24 hours long simply for the sake of simplicity. Considering my familiarity with pVe i doubt i will ever be in a position where i will have to worry too much of dropping out of Top10 for rewards i want. But that really depends on how strong the rubberband is for these events. i understand why the rubberband exists but i’ve grown to dislike the concept of it since it basically is an unfair mechanism meant to keep casual players interested in playing the event.
i do not like the idea of 48 hour subs since subs lose their luster after about the third or fourth round of doing them and increases the grind.
i do think Phantron’s idea about unlocking ultra hard core nodes is something worth giving thought too but it also brings up the problem of “what about 2* players?” pVe is the bread and butter of 2* players and by introducing nodes that in theory they should have no business unlocking much more playing we are swinging the pendulum back in favor of vets. The reason scaling exists is to prevent vets from dominating every aspect of the game. By offering ultra hard core nodes, sure there will be those that don’t want to bother having their rosters obliterated but if the prizes are good enough, you will see more than a fair share taking the chance.
What i believe should be done is that old competitive pVe’s should be used to give out older rewards while simultaneously occasionally non-competitive but difficult pVe’s, especially for 4* characters, should designed for vets. Events that require a strong roster and a better understanding of the strengths and short comings of characters and yes maybe even a little bit of luck to complete. For example a 6 day event, with a story and new goons or at least new goon skins where the first sub would be mildly difficult and reward you with the “lowest” cover of a character upon completion, the second sub would be difficult and give you the second cover and the third sub would be ultra hardcore and reward you with the final cover. As for the alliance reward cover, they could run a boss like event where your alliance has to achieve certain amount of points to get the alliance cover.
That’s just one idea.
Do i think they should get rid of competitive pVe entirely? No. There are those that do enjoy the grind, bless their hearts. Everyone has their own tastes and pace to play this game. But seriously, as the game currently exists, there is no longer any overarching story line, limited character introductions, and a lot of recycled event material. The grind of pVe wouldn’t be so bad if:
1.) the refresh times weren’t so low
2.) we didn’t have to do it every pVe
3.) we actually got new story material
Proposed solutions:
1.) increase refresh times to 4 hours
2.) switch up pVe content between competitive and non-competitive, offer older rewards in competitive pVe
3.) occasionally offer different pVe events at the same time, especially for new 4* characters but make 4* events non-competitive (otherwise we will have issues similar to sharding in pVp but this time the crazy grind version of it)
4.) subs should sometimes be 24 hours long and sometimes be 36 hours long, giving everyone a chance at doing reasonably well in a pVe
those are my thoughts. obviously i am no expert and i am sure i am overlooking things the same way i didn’t fully consider the consequences of 8 hour refreshes but i am glad we agree that the current pVe format isn’t the most ideal 