When they first implemented the Ascension system I took a good hard look at the 4★ level rewards vs the 5★ level rewards. Since my HP income is quite good, and Roster slots are no longer 3k per slot, I can pretty easily maintain an extra 4★ after I ascend them, if the rewards are better. In particular since we were in limbo regarding Retroactive rewards for so long, I decided just to make a new 4★ when I got two max-champs, rather than ascend and keep leveling them. My gut said at 4:1 unless I was going to actively use the ascended 4★ the rewards are better for the 4★, and as a result I made a new 4★ instead of ascending a 4★ and leveling the new 4|5★.
This last week I decided to honest-to-goodness break it down and do a deep dive. We’re no longer in limbo – we know you’ll get at least 6 (probably 12? Can anyone confirm?) retroactive covers for an ascended 4★. So now the only reason to make a new 4★ is for the rewards. I did the math – to sum up, the rewards for 4★ levels are not just better, they’re much better.
They gave us rewards summaries that came in very handy. Using those summaries, I broke it down to a “per level” distribution for Iso, HP, CP, and Legendary tokens. I used the “no feeder” table, since feeders add far more value than they take away, even if the fed 5★ is not good (at 1:1, 5★ rewards are excellent.)
Here’s the total per level breakdown for a 4★
Iso - 1125
HP - 40
CP - 2.5
Legendary Tokens - .1
For the 5★ rewards I decided to break it down further since you will get the full 4★ rewards for every 25 levels. The most important (to me) rewards are the CP and LTs, which don’t really vary, but I wanted to get a good look. Here is the reward per level for 450 to 475:
Iso - 1019
HP - 60
CP - 6
Legendary - .28
For successive 25 level blocks the CP and Legendary tokens vary very little (LTs go down to .24 for the rest, and the last two blocks have 7 CP per level.) HP goes to 120/level for the 501-525 block, and 560/level for the last block. Iso goes to 2240/level for 476 to 525, then 300 for the last.
At 1:1 the 5★ levels are much better, but at 4:1 they don’t even come close. Iso never exceeds the 4500 per equivalent 5★ level (i.e. 4x the 4★ level) and HP doesn’t exceed it until the last block (after 540, really.)
Obviously I’m not grading utility in this-- that’s impossible to quantify. If you’re going to use the 4|5★, you should definitely put levels into them. I anticipate putting levels into my 4|5★ Agent Coulson unless he starts feeding the best 5★ they’ve ever introduced. On the other hand, if the fed 5★ is so much better than the 4★ (I’m looking at you, Puck,) there’s no reason whatsoever to keep leveling the 4|5★ in favor of just redoing them and getting more rewards and levels for a good 5★.
So yeah, hope you find this useful. Obviously a lot of players are not in the position to make this decision, but I definitely find it interesting.


