Chandra
1: Flameshot - cost: 6
1 - 2 damage to opponent
2 - 3 damage to opponent
3 - 3 damage to opponent & destroy random 3x3 area
4 - 4 damage to opponent & destroy random 3x3 area
2: Scorching Strike - cost: 9
1 - 2 damage to creature
2 - 3 damage to creature
3 - 3 damage to all opposing creatures
4 - 4 damage to all opposing creatures
3: Fireball - cost: 21
1 - 10 dam to opponent
2 - 15 dam to opponent & destroy 2 random 3x3 areas
3 - 20 dam to opponent & destroy 2 random 5x5 areas
4 - 25 dam to opponent & destroy 2 random 5x5 areas
I don’t have a screenshot of that, if you have a max Chandra, would you mind PM’ing me the image, i will add it and update any text as necessary. IF you have not used the Forum PM system, use this link and click “send message” memberlist.php?mode=viewprofile&u=77086
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Chandra is one of my few top power house decks. Below is what I am currently running. I would love to hear any advice on how to change up or improve upon what I have built below. Thank you in advance for all advice.
Creatures
Olivia, Mobilized for war: One of the heavy hitters in the deck with lifegain to pull you back from the brink of destruction in a pinch
Embermaw Hellion: Trample and Berserker to take care of any creatures in your way plus pumps your other creatures up when they attack.
Akoum Firebird: Strong Flyer that is brought back to the battlefield when you landfall with red
Flameblade Angel: another strong flyer that will hit back when your opponent hits you
Drogonmaster Outcast: in a pinch will summon dragons to deal some damage
Spells
Kozilek’s Return: Cheap burn for small creatures
Avacyn’s Judgement: Bigger burn for everything else
Turn Against: Make your opponents creature beat them up.
Supports
Mirrorpool: My go to support to pump up creatures
Fevered Visions: Created draws and burns your opponent for 4 each turn.
Please let me know your thoughts and what you would change up.
I have Wolf of Devil’s Breach, which is awesome and ensures me more wins than loses, but I want to build around it to make it even better. This is my deck: Creatures
Wolf of Devil’s Breach
Iroa’s Champion
Assembled Alphas
Spells
Avacyn’s Judgement
Devil’s Playground
Turn Against
Supports
Ghirapur Æther Grid
Foreboding Ruins
Game Trail
Brain in a Jar
Chandra doesn’t work that well with supports because of her first abilities so your supports have to be worth playing even if they’ll be destroyed in a few turns. To that end, you probably can drop Ghirapur Aether Grid since it isn’t worth the risk. If you have Tamiyo’s Journal, the draw is good to mitigate the discard from Wolf of Devil’s Breach.
Inner Struggle is a good pseudo-removal spell if you have it. And Turn Against is a little risky nowadays with all the creatures with strong on-summon effects but can be good if used judiciously.
You probably want a cheaper creature for times when the board state is bad and you aren’t getting much mana. Having all expensive creatures makes your deck very vulnerable during bad board states. Reckless Bushwhacker is good for the mass Haste. Jori En is good for the draw if you have her. Volcanic Rambler is good for potential free matches or cascades if you don’t have too many supports on the board.
I am lvl. 45 and have been playing a little over a month. I lost a few matches starting out but am now at
76.9% with 110W/33L
current streak 13
my deck is:
8-1-1
Downyard Behemoth
Grove Rumbler
Akoum Hellkite
Boggart Brute
Volcanic Rambler
Mad Prophet
Gibbering Fiend
Lighting Javelin
Ghirapur Æther