No more “Win with only common, uncommon, or rare decks,” objectives unless you can make sure the match is against another deck of the same restrictions.
Seriously, it’s not even a fair fight if you’re placed up against a tier1 mythic deck.
I wouldn’t be surprised to find out that this is the greatest trap for new players.
They’re still very winnable with Rare- decks, but you have to pack so much removal in case you face that pumped up Mythic+ deck.
It’s like a variant on Prisoner’s Dilemma. Every time somebody gives up on the objective, they become one of those high-powered mythic decks that makes it harder for everyone else to hit the objective…
I In the current format, a top tier mythic+ deck can generate a full board of creatures every turn, plus generate at least 10 loyalty. At one removal spell per turn, there is little that can match that power.
win this: cascades, gaea, reinforced each turn due to permanent. game over. 16+32+48…
only white or black have removal that is useable at the current state
I hate pauper as much as the next person–it’s a ridiculously overused objective–but the games are still very winnable. Yes, you’re starting at a disadvantage, but some of the posts in this thread make it sound like people feel it’s an impossible obstacle to surmount. It isn’t.