A few weeks ago, I invited everyone to vote in round 2 of the character rankings, hoping to get 10 or so ballots. The response was overwhelming: over 40 responses in less than a week! Thanks to NorthernPolarity, Lyrian, gobstopper, Celerity, quazi44, Radav, beezer37_84, Bosyhammer, Coolbond, codhimself, Flasheart, Nemek, GEFPenst, zpzpz, AnubisUltra, Ozark, Boatswain, lleywen, Cheradenine, Elitow, Nonce, Equitaur, Dayv, soenottelling, ihearthawthats, bronco10, FINK, rat, Twysta, mark10, locked, soloL27, Puritas, Killjoy00, Rabscutle, Tannen, Highdark, Kappei, user311, Mizake, Tyru, DirigiblePilot, and Threid for casting ballots.
Also, special thanks to Celerity for providing some of the writeups! Hopefully it’ll be helpful to have a different perspective. And if some of you have thoughts you’d like me to incorporate the next time around, or want to do a full writeup, I encourage you to do so!
Before we get started, it might be instructive to talk about all the changes in the metagame that have happened in the last two months, in order to help us understand why certain characters moved up or down as much as they did. In no particular order of importance:
New characters
Since the last round of rankings, we’ve had six new characters: Hulk, Ares, Patch, Daredevil, Psylocke, and Black Panther (we’re not counting Thor, since voting closed before anyone has had a chance to play with him). As a group the new characters were very strong; this pushed everyone else down.
Also, Hulk elevates the importance of stun in the meta-game; he has so much health that you really want strike tiles to take out big chunks of health, but then you really want stun to make sure a cascade doesn’t cause him to create 3-4 Anger tiles and wipe you out with the resulting green cascade.
Changes to existing characters
Pour one out for Raganarok and 2* Wolverine, who used to be one of the preeminent combinations in the game. Thor isn’t quite what he used to be either, as he can’t generate yellow nearly as well, though he’s a much better green generator and has a stronger area damage effect, so on balance he’s still quite playable. Invisible Woman got a buff, but not enough of one to actually make anyone want to play with her.
Aside from changing the characters themselves, the changes to Wolverine and Raganarok were among the biggest to hit the metagame. Every red power in the game used to be lame compared to Thunderclap, every green power could be arbitrarily costed since it was trivial to generate 15+ green on turn one, and if you couldn’t down a character in the first handful of turns, you weren’t worth playing. These changes were greatly reviled but in hindsight it’s pretty clear they’ve been really, really good for the game — so many more characters are playable now.
Boosts
Two rounds of changes to boosts: first the +3 all AP required hero points, then the change to stackable boosts, and finally the price increase. It used to cost 133 ISO to boost +6 of four colors and +3 of the other two, and you earned 105 per PvP fight, so with the progression rewards, you could run maximum boosts every match and still be roughly breakeven ISO-wise. Combined with the raw strike tile power of Wolverine, even 2* rosters could end matches in under ten turns.
Now, boosting +3 to all colors takes 360 ISO, and you earn 135 assuming you never skip, so if you’re relying on boosts, you’re hugely ISO net-negative, not to mention that it’s likely very few people are using the +3 all boost with any kind of regularity. This has multiple important effects: it makes matches go longer, which means more damage, which means healing is more important; longer matches also means increased chance that the opponent gets enough AP to do something seriously damaging, which means AP steal is more important.
Perhaps most importantly, it changes how we should look at power cost. It used to be that anything under 6 is really powerful because you can cast it on turn 1; things around 12 were still quite viable because you can usually get 2 matches quickly; things 15+ were useless because matches never go that long. It’s hard to say exactly how things stand now, but as a rough cut I’d say that low cost powers (up to 8) are still quite strong as you’re almost assured of being able to cast them at least once; mid-cost powers are weaker since you may not ever get enough AP, and you certainly can’t get the AP as quickly; high-cost powers are relatively better since the matches are longer and you might actually get to use them.
Miscellaneous
A few more important changes:
- Regular hero lightning rounds means that the six featured heroes always have a buffed tournament coming soon with prizes that help you ramp up your 3* roster, making those heroes more important.
- The desert environment has been present in a few PvPs and has been prominent in PvE, which makes characters with strong green powers much more viable.
- Speaking of PvE, recently there’s been a lot more PvE content. Characters that deal with countdown tiles, can create infinite or very long chains of powers, or can punch above their weight are therefore more useful than they used to be.
- Removing the 3 tries and greatly reducing the use of boosts means that it’s now a good idea to think about how your team presents itself to opponents on defense. In the past, you could get away with glass cannon teams, focusing only on speed, because nobody was intimidated by anyone. Now, with the right team composition you can get people to skip you pretty often, or generate points with defensive wins. This is, as they say, big deal.
Note that even with all these changes, a lot of characters, especially those at the bottom, are still relatively or functionally similar to how they were two months ago. For that reason, I haven’t reproduced information from the previous rankings where they still apply. So if you’re looking for more analysis or a build recommendation, or you just want to see how they’ve changed in the last two months, I strongly recommend you refer back to the last set of rankings.
All right, you’re probably hungry for actual rankings and character analysis by now. So with no further ado, let’s get to it!
Here are our character groupings:
#30-35: Blech
#23-29: Meh
#17-22: Bridging the gap
#11-16: Best supporting actor/actress
#5-10: The best of the rest
#1-4: The Best There Is
And here’s the full list. As always, both will be updated as we reveal all the characters.
- Spider-Man
- Magneto (classic)
- Wolverine (Patch)
- Black Panther
- Punisher
- Black Widow (original)
- Hulk
- The Hood
- Black Widow (grey)
- Thor
- Psylocke
- Ares
- Doctor Doom
- Iron Man (Model 40)
- Storm (classic)
- Storm (modern)
- Magneto (Marvel Now)
- Wolverine (yellow)
- Daken
- Ragnarok
- Invisible Woman
- Loki
- Captain America
- Hawkeye (modern)
- Black Widow (Modern)
- Daredevil
- Juggernaut
- Moonstone
- Iron Man (Model 35)
- Venom
- Wolverine (X-Force)
- Bullseye
- Hawkeye (classic)
- Bag Man
- Yelena Belova