In case anyone needs it, here are all the release dates for 4-star and 5-star. Some of the older ones are estimated (or guesstimated in the case of OML).
well, for a lot of those earlier months, there would have been 1 or more three-star release in between the four-star releases. And back then three-star releases were MAJOR
Thank you for posting this! My priorities in championing 4*s these days are by release date regardless of usefulness. If vaulting is going to be a thing ever again I’d rather be prepared.
Fun game, post the first new character release after you started.
Me:
3/14/2016
****
Punisher, The
MAX
I started on 3/11/16 and ironically PunMax was one of my first 4* champs (I say one of because I champed my first five all at once and it’s Ironic because 4* covers weren’t being released from progression back then so I’m pretty sure him being released then had nothing to do with my covering him first)
Whatever day the game was available on Android was when I started playing. I remember seeing an announcement for it and having to wait until it became available in the Google store.
For some reason my memory is stuck on Daken being the first character I saw released, but that doesn’t jibe with the date (Nov 2013) above as I believe MPQ was available on Android in October 2013.
That was a long time ago. I remember there would be days between events and the only thing we could do was grind the repeatable Prologue nodes for 20 ISO a match. 3-star Punsher was the king of the PvP hill and to challenge a level-maxed version of him was to invite doom. He held that throne until 3-star Thor came along and he was fearsome. 2-star Storm’s yellow was so overpowered that it was its own winfinite all by itself. Spider-Man was the OML of his day and could true-heal his entire team to max right before the end of every match, with just a little micro-management. Cap and Thor were ‘lazy’, we also called Cap ‘shieldbro’, Sue Storm was ‘baglady’, and OBW challenged all-comers. Heroic Juggernaut wasn’t just a challenge, it was dang near impossible, and when the Hulk was first released the community came together so fast (to earn global 3-star covers) that the developers quickly had to retcon how many progression points it required. Team-up tiles were called ‘environmental’ tiles and if you lost a PvP match you had two more tries to beat the opposing team - and they didn’t regenerate health from the prior match! Not that it mattered because there was no skip tax.
I joined earlier but didn’t play any PVE events before Sam’s release PVE. I remember thinking “Man this game is easy” when I got a top 5 finish in his event not realizing at the time that I was enjoying the wonder that was the noob bracket. He ended up being my 29th 4* champ, had terrible luck pulling his covers and didn’t finish him off until well after vaulting had been enacted and he was a reward in a boss event.
I remember that single green covered Gwen saving my life sooooo many times. I got lucky and pulled her a week after I started playing. That 3779 in health was like 10x my other toons, the damage from Chekov’s Gun incredible compared to my one and two star, days old roster.
I wonder if a five star has that effect when acquired that early?
I started right before the first run of Civil War myself. If I remember right, I was in a super casual alliance that had only like 6 or 7 active people and wasn’t even full. Needless to say, we didn’t get far, I could hardly contribute anything, and I didn’t even understand how the event really worked.