So I’ve never really used QS before using him in the Blue Shift PvP that just ended. I was taking a run at 575 and almost blew a gasket when I was making blue matches and instead of the AI taking a hit I was taking a hit. I’m pretty sure, upon reflection, that I’ve figured out why, but I’m curious to know if the design makes sense.
My take on the mechanics:
With 2 QS’s in play, blue matches result in 2 TU tiles getting locked. The player that matches blue triggers their passive first, the opponent then triggers their passive second.
If there are 3 locked TU’s on the board and you match blue YOU get hit b/c your QS locks the 4th tile and your opponent then triggers their blue passive with 4 locked tiles on the board. Basically you are penalized b/c your QS triggers their passive first.
This just doesn’t seem right. Personally I think if your blue match results in more than 4 locked tiles being on the board, you should trigger the passive and your opponent should take the hit. I am, admittedly, a bit biased on this topic.
I think it’s right the way it is. There’s always a big risk. For example, there could be three locked tiles, so you wait for your opponent to match blue. Right? Right.
BUT!!! Then your opponent does Quicksilver Green before matching blue! And you get hit. So you never know!!!
I usually try to match away the locked tiles until after I’ve defeated QS.
Worst is when there’s 3 locked on the board, I set up the enemy to make a blue match thinking I’ll get the AOE, then the enemy hits me with fists of fury. So he makes another locked tile, then matches blue and hits me.
With that and my Carol facing lots of enemy Carols, I took more unexpected AOE attacks than I wanted in that event.
If you drop a Thanos pink while 4 tiles are locked, no matter who makes the match both teams take damage. Was not fun to find out right at the end of a match.
Tell you what, I got some weird thing happen on a game. We both fired off at the same time.
Other team had 5* Thanos and he’d dropped his purple. So once a blue match happened, it fired their AoE. But since tiles can’t be changed, the locked tiles were still locked…so it immediately triggered my AoE right afterwards.
Sounds reasonable to me. A similarly funny thing happens if you use Diabolical Plot once an infinite power tile is out. You do the (hopefully huge) damage, and get to keep your traps. Similar hilarity presumably ensues if you attempt to remove the Infinite Power tile by firing Wilson’s Gambit (this I haven’t actually tried). and etc…