I’m creating this discussion as an off shoot to the answers to 8 questions about vaulting thread.
I think the devs have dropped the ball with clearance levels, and then threw it into the dugout with vaulting/ bonus heroes.
Token dilution was not an issue for me making the 2*-3* transition not because there were less characters (there were 40 3* when I was in transition), but because 3* covers come from many sources.
Clearance levels offer an option to fix dilution by opening up 9 and 10 and rewarding 4* and 5* covers the way levels 7 and 8 award 3* and 4* covers.
Level 9 could be T1= 1 5* cover, T5= 3 4* covers, T10= 3 4* covers (with less iso than T5), T25= 2 4* covers, T100= 1 4* cover, T200= 1 4* cover (with less iso than T100)
Level 10 could be T1= 2 5* covers, T5= 1 5* cover, T10= 3 4* covers, T25= 3 4* covers (less iso), T100= 2 4* covers, T200= 1 4* cover.
I really think dilution could have been solved by finishing one idea (clearance levels) before implementing a new idea (vaulting/ bonus heroes)
I have 18 4* champs, my shield rank is 92. But I’m stuck competing in CL8 for 3* covers (which is for rank 52 rosters). That is a HUGE difference between what that CL roster rank is aimed at and where my roster rank actually is.
Following their model, CL9 should be aimed at rank 72 rosters and CL10 should be aimed at rank 92 rosters. I would be very happy competing in CL10 if the option was offered to me!!
Also, when are we going to get a DDQ node similar to the BE that offers a 4* character everyday? Obviously it should be harder than the current BE (which my roster makes mince meat of everyday). There are enough 4* characters now to make this feasible, they just aren’t as special anymore now that they are more numerous than 3* characters!!