This one went into and came out of the cooker faster than we were expecting on the first party end, apologize for no Upcoming Preview this time around. It’s largely a bunch of quality of life fixes with one major neat feature for the UI in showing points gains, so there’s nothing in here that should have been rife for pre-release talking about in any case.
Gameplay
Skip costs for retaliations have been removed
Fixed an issue where if a Special tile changed ownership, then changed back again, it would still count for the team that stole ownership originally
Characters
Hawkeye (Modern): Avoid
Hawkeye is now more cautious when he uses his Avoid ability. He will no longer jump to the front when the team is hit by an full team damaging ability when he is in the middle position in the current battle line-up.
Daredevil (Classic): All abilities
Traps will now trigger properly when they are matched but otherwise cannot be re-placed due to having not enough of that color tiles on the board.
Ares (Dark Avengers): Sunder
The Countdown tile will now properly disappear when Ares falls in battle due to using this ability.
The following abilities will no longer be usable and take up AP if the applicable tiles are not available for the ability to be effective when fired:
Meh I probably must be the only one who is not happy with the timer for refreshes - now the grinding of points will become insane, since people will now actually wait instead of clearing nodes every 20-40 minutes ;>
I have a suspicion that they implemented this because of the new refresh method of 2h 24m. Since this seems to be a refresh timer for everything now, it is nice to have it displayed. For veterans one less thing to keep in mind (no actual change). Unless you are afraid that masses who dont come to the forums will become more competitive and make it harder for you