I love the current system for building characters with variable covers. However, I do regularly get annoyed when I collect the cover for the lesser color of a character, only to have that pesky Train button light up, or get those icons telling me a character can be trained when it’s just a respec. So i came up with a solution.
Rather than simply stopping at letting us build a character with 13 covers, why don’t you allow us to collect 5 of each color and put them in one character to modify their power allocation at will. It’d allow players to have more room to experiment with teams when the ‘Optimal build’ is debated amongst the forums and wiki comments. Plus it would be good to see every ability experimented with in its ‘ultimate’ form once in a while. I know I would personally fluctuate between builds between events when different sets of 2*s are buffed. But spending covers to rebuild a character one way then spending more to build it back seems wasteful, especially if it’s between a 5/3/5 to a 3/5/5.
With this, there would be no more reminders to put another cover into Training a maxed build character, and collecting 5 of each color would be further encouraged as well as playing around with those colors.