This seemed to fit better in this thread.
I’ll go further it’s time to junk scaling altogether on both levels.
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Individual scaling - If I play well or get lucky enough to win without taking significant damage; then, I am penalized with higher scaling. Whereas if some one else does not play well or gets unlucky, they get a scaling break. Why are players penalized for playing well?
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Community scaling - This has been the worst thing about this game from almost day 1. If some other knuckleheads grind the nodes to a pulp, then other people playing correctly or more casually, they get punished. As bad as individual scaling is, at least it is based on how capable I am of beating the nodes. Community scaling does not care how tough the nodes are for me already. If other players (especially those that have easier individual scaling) have no problems with their scaling, I get unjustly and disproportionally penalized. I will be blunt. This mechanic is outdated and needs to go.
And it’s not just PVE scaling.
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Gauntlet - Every time you beat a node, scaling goes up. Good luck getting all four rewards from each node. It is tough enough beating each node once. Not only that, as you beat nodes, others that you have not even played once yet, scale up.
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Ultron Event - Yes, even the first run of the Ultron event. Scaling in the first run started out okay, but it scaled up way to quickly. It was not a gradual smooth progression in scaling up from level 1 to 8.
Why is 395 scaling still here?
We were told they added 395 levels because of C Mags and Spidey. They are fixed, but level 395 is still here. It’s time to follow through. The cause of the 395 is gone, it’s time for 395 (the product) to go as well. In fact, it’s past due.
If PVE’s are not going to be true PVE’s, if its going to go by player ranking, then it’s time to fix PVE scaling.
I was previously fine was PVE scaling because if vets had an advantage in PVP; then, it made sense for other players to have a leg up in PVE. Well, vets have much less fun in PVP due to MMR that makes PVP better for other players. It is time to make the converse adjustment to PVE scaling. It is time to stop the outrageous and many times ridiculous scaling of veterans. Scaling that starts so high, vets are forced to only use certain characters to have a chance. Scaling that never goes down and only gets worse with each PVE. Scaling that forces the highest scaled vets to use boosts to have any hope. No one can convince me that the status quo is not broken. Honestly, that it has gone this long without being addressed is just what seems to be shocking ambivalence.
Different Perspectives
There seems to be a major difference in perspective on pve. MPQ seems to view nodes as independent events. If players have strong enough characters (principally highest levels) and can manage to win a node despite the amount of devastating damage taken; then, the node and scaling is correct.
Players seem to view nodes as sequential events. Players think they should be able to defeat nodes and still have the capacity (health left from the fight, health packs left, other strong characters, etc.) to play the remaining nodes. Furthermore, for the end of subs, players want to be able to compete with others and be able to play the nodes multiple times.
TL;DR Too tired to type more.