[cross post] Proposed Clears Reduction for SCL Nodes

Share your thoughts and feedback below! Please keep this thread constructive. :sparkles:

7 Likes

I think the major weakening of characters is still a problem, regardless of the number of clears. What would the enemy HP look like though? Right now, the HP bloat is so big right away, much less by the 4th clear.

I think you guys need to dial back the super nerfs on guys like 1-5 spidey and iron man. Their 20-30k damage is just pathetic vs 100k, 200k, 900k HP.

11 Likes

My first thought was Hallelujah finally!

Thinking on it a bit more this does beg the question of what you intend to do with node rewards. While it can be a no-brainer to combine multiple iso rewards into 1, where the clears give you different things like iso+riso+cp+tokens to the event vault it might feel like a net loss to folks. If you’d like to head off complaints be upfront about it.

I’d recommend using the opportunity to re-jig all them. Fighting a 750 team for 250 iso doesn’t feel rewarding anyway, so perhaps with current game-economy in mind do an update on node rewards for all levels. A lot of work, I know, but it would be a huge help for a lot of people against the constant inflation.

8 Likes

I don’t understand what this would mean for PvP, since it doesn’t have clears or refreshes.

5 Likes

Eh.. why must you tamper with our muscle memory..

Mostly worry about how this will allow for enough score variance. I don’t want to do AND heroic AND worry about spreadsheets. What’s wrong with just keeping it 3/2? And just letting the lower SCL also go to 3/2?

3 Likes

We will explain to them how the game modes work one day. Let them settle in first. It’s been only 8 months..

1 Like

Will we get the same node rewards in two as we currently do in three?

Then how can we get the same rewards with less play?

Devs, awesome you guys are seeking input! Please make sure to engage with the players once it is given. I agree with the already stated idea of bringing down the HP of enemies since characters are being weakened.

5 Likes

The SCL’s lower than 10 are still 4/3 which should never have been the case. Those should definitely be made 3/2 by now. Not sure about adjusting SCL 10. Worried that previous recent changes have had issues with implementation and this might bring with it a lot of problems.

6 Likes

I don’t understand what this means. Can you please explain in more detail how this affects both PvE and PvP and what each of the two bullets mean for PvE and PvP @Jeto ? I don’t want to give feedback based on the wrong assumptions. Yes, this is a serious comment.

1 Like

PvP doesn’t work like PvE at all as stated above. I believe, or at least hope, that mention of PvP is accidental.

2 Likes

One way would be make all SCL’s have 4 node rewards like 10 does and the final hit goes to 0. So no final clear for points only.

Possibly tightens competition but how many people are that into it anyway?

For me the final 2 hits are the most annoying already. I’m not sure I want the 3rd for the best node rewards to be maximum enemy level. As is it’s kind of nice.

What is meant about PvP?

We definitely need more details here.

1 Like

Just leave it at 3/2 clear and grind for SCL10 and move the lower SCL 9/8 to 3/2 as they should have been from the moment PVE got reworked.

Clarify how this will affect node rewards, progression and point differential.

Please explain where you think PVP involves clears and grind?

2 Likes

Yeass! Reduce de clears time. New heroic mode made me grind for hour for each round and 2 round a night spend almost 2 hours just to grind it.

2 Likes

Definitely reduce the repetition. I was borderline considering starting a new topic just for this request.

Really surprised anyone is saying don’t reduce the repeats. I really don’t get what people want out of this game. You want to spend less time clicking or not?

It would be good if the rewards per clear are adjusted so that there isn’t an angle where people can say they’re getting less rewards for less work. For me personally, I don’t massively care about the rewards that aren’t tokens so I’ll take fewer clears any way I can get them, but would be nice if everyone could be on board and for that you’ll need to bump up the ISO payouts.

Not sure why anyone is worried there won’t be enough variance in scores? If you tie on scores it’ll tie break on time take to reach the score. I don’t see that as a problem and I don’t see many tied scores on leader boards at the moment.

5 Likes

Definitely shouldn’t take that long, but that sounds more like either you trying to punch far above your roster’s weight or just doing other stuff in between. SCL10 rosters should be able to do heroic within 30 minutes clear or grind without rushing. If you are that far off, 1 hit less is barely gonna affect your total time. It’s still going to be miles away from a reasonable clear time.

Could just be hyperbole from you though and taking 40 minutes…

1 Like

Not right now in Heroic, no. Because we can lazily t10 doing 25 mins-30 mins due to lack of players competing. In Normal however placement is determined by path and seconds of clearing, playing on the edge. I’ve had events with a 5 point differential between 3rd and 11th.. I don’t want Heroic to be BOTH those things, the tooth and nail perfect timing while trying to fight longer fights doesn’t mesh.

2 Likes

OK, I can’t say I relate to that but it sounds like it’s a legitimate concern for some portion of players.

Would it be a helpful compromise if rather than 3/2 or the suggested 2/2 (assuming that’s what is meant in the lead post) nodes became 2/3?

Currently we have something like:

  • Easy clear
  • [Enemy levels increase]
  • Medium clear
  • [Enemy levels increase]
  • Hard clear
  • [Available points decrease by 50% and timer starts]
  • [Normal to wait 23 hours for points to regen]
  • Residual clear
  • [Available points decrease by 50% of max]
  • Residual clear 2
  • [Points functionally depleted]

If instead we had:

  • Easy clear
  • [Enemy levels increase]
  • Hard clear
  • [Points decrease by 33% and timer starts]
  • [Wait 23 hours]
  • Residual clear
  • [Points decrease 33% of max]
  • Residual clear 2
  • [Points decrease 33% of max]
  • Residual clear 3
  • [Points functionally depleted]

Would this be OK for you? You can still do your 5 clears if you want, but people not aiming for top 20 would get a clear message that the 5th clear is less important than ever. Probably your spreadsheet will change slightly but does that matter?

What you proposed is a 2/2 clear and a useless hit for zero points.