D3 already has a rep for being a noob developer that struck gold with a great license. The bad rep for being greedy will only grow the more the balance between frustration and love for the game tips. For now it works for them but… a devil’s advocate probably sees the potential for disaster.
Hey Donald Trump has been skinning the sheep instead of shearing it for years and he is still rich, still able to obtain credit and still able to attract people to his hairbrained schemes. In a sensible world yes a greedy D3 would suffer as a result of greed, in this one they will not. Many many many other mobile developers simply pull the plug on the game when they’ve had enough even if their userbase has invested a lot of money in it. Why would this one be any different? Those same developers will then make another game and do the same and people will still play that new game (if it’s good) despite the developers bad rep. Case in point EA and Battlefield 4 - how many people decided not to buy anymore EA games because of that? I’d wager zero.
I understand this, but tell me, how is precisely the feature that I’m railing against something that would decrease profit if changed? Right now I’d never, ever buy a Legendary Token or several with money as empirical evidence suggests that it would be self-loathing inducing waste of money. I have spent money in the game in average every 6 months (around the times of HP sales) and next time I do it, the shape of my expenditure will be exactly the same than it has always been: buying covers outright and leaving some loose change for roster slots. The addition of Legendary Tokens has impacted my purchase desire or habits exactly by 0, and I expect most of the smart non-whale players will feel similarly, even the ones that have experienced good luck with LTs so far.
On the other hand, take my suggestion, a small, fast rotating vault for LTs that gives me the power of choosing the best times to use my hoarded LTs. If I draw, say 10 out of 20 and I can see that the 10 remaining are mostly covers that I need, you can bet that for the first time ever, I’ll consider spending money on tokens instead of outright covers. And since these vaults would be short-lived, it would add a sense of urgency that may encourage me to spend money even if there’s not an HP sale going on. Moreover, if I still decided to only keep buying covers directly, well, I cannot buy additional copies for covers of which I have 0, right? Which of there are many (while I keep drawing XF and IW). So there you have another way how improving my chances of drawing stuff that I need may encourage expenditure.
I’m glad that your experience was defined by short, almost non-existing “runs” of good and bad luck that self-corrected themselves and in the end came off as a net positive, but you’ll have to repeat to my face, the face of someone who has lost 18 out of 23 draws at an expected 80% success rate, and who will need full 2-3 months of straight awesome luck with LTs to just get back to what would have been an even point 3 months ago, that this bad luck run “exists purely in my imagination” and I’m only “seeing patterns where none exist”.
I’ve pulled zero 5s in over a month. I was having better pull rates when it was only a 5% chance of drawing a 5.
I’ve won every 4* DDQ so far and my reward has been 1,000 ISO on a maxed out 4* every single time. I’ve gotten a few tokens from teammates buying the 7 Command Point packs, but those haven’t been a 5* either. The only 4s I still need are Ghost Rider and Red Hulk, so if the reward isn’t the 1/10 5, my legendary tokens are worthless.
One of the reasons I’ve stopped playing competitive for awhile… let some new releases come out to give me something to play for.
I wonder if the people who are unhappy with how tokens work (because they are in bad runs - no matter what level of bad they are) would still be shouting for change if they had pulled 50 needed tokens out of 50? If you had just completed OML with your next 13 pulls would you still be unhappy and asking for it to change?
This is not a ‘dig’ at anyone who is unhappy I am genuinely curious if they are unhappy with the token system or unhappy with their token system
Seriously! I’ve only opened a fifth as many tokens, and have five 5* covers. Sounds like a lot of money spent. Maybe it was a mistake to prevent people from buying 5* covers directly?
and the best part? i waited until OML dropped in the tokens so i could have a better chance (10% as opposed to the initial 5% or the current 3.33%) of pulling a 5*…
They should change the token name to imaginary token. Why do you think there will come a 5 * or a good 4 * it has not, but has only repeated or cover with little use.
I did the same and my first pull was OML
, go figure. I do agree that having no avenue for progression other than a random pull is frustrating. I tend to stay out of these threads, though, because I don’t know how to fix the problem. Also, my roster is such that I’ve yet to open an unusable LT, so I can’t even commiserate.
Agreed, I found that the one cover immediately lived up to the “we want 5*s to be useful right away” statement that came along with their release. I also didn’t find that my scaling was destroyed as some have. I guess I’m just in the sweet spot right now. Everything’s not sunshine and rainbows, but I definitely don’t experience the abject misery described by many on here.
appreciate it aesthetocyst… i will address some of your comments…
thanks… some bought, some through others command points, some earned… i only have really been keeping track since my pull rate has been abysmal
nope… the thread was about legendary tokens… and how they don’t work…
i hate those guys… tell them they’re welcome for the better than advertised odds they have been receiving…
what’s a surfer? is that one of these new 5* characters they said were coming soon? wonder when those will start being available in tokens?!?
it’s tinykitty is what it is… veterans who have been in the game for years are basically tinykitty’d on… my roster is basically useless now… can’t keep up and can’t compete at a level that i want to… just sucks…
oh, and they are releasing mediocre 4*'s… ghost rider… animations are cool, but i’m not sold on him…
i did read through this… interesting concept, but where i am confused is a player like me… i need only ghost rider covers… besides the 6x 5*'s that i have pulled, the other 219 tokens yielded 211,000 iso, i have managed pulled one measly green JBJ cover for my dupe (that now sits at 5/4/4), and kept the 4 green and 3 blue icecreep covers that i pulled (almost in a row… it was 7/10 in a batch of legendary pulls)…
wait! but if i add those “useable” covers to my legendary pul…
oh…
wait…
that would only bringing my average up to 6.2%…
rats…
let’s hope i go on a run and hit 5*'s for 19 of my next 25 tokens… RNGesus & i will be even…
Seems LTS only benefit then those of us with barely covered 4 stars, but that means we’re most likely still in the 3 star transition phase, so the chances of pulling a 5 star is scary.
I’m only missing 3 4 stars so LT pulls are a must for me at this point. Yet people say that LT and 4 ddq is not for me.
they introduced LTs mid-September. LTs have been in play about 2.5 months.
in mid-September I had 14 4s (I think all of them at the time). 1 had 7 covers, 3 had 6 and 1 had 5. all the rest had 4 covers or less. i totaled 62 4 covers.
i have since added 115 4* covers. this is subtracting the 3 i bought with hp. additionally, I’ve added 6 - 5* covers. LTs have worked for me. i have 2 fully covered 4* characters (jean/hb) and 4 others that are completely usable as-is (xf, px, starlord, kp) with their current covers (even though one is starlord). still need a ton of iso.
i consider myself fortunate to be in the sweet spot that LTs helped the most. i needed 4* covers across the board and had my 3s mostly done (9 maxed and 11 at 140) and was using them to score well. i was just starting to hit 1K on occasion. I’ve since progressed to hitting 1K every pvp and hitting 1300 half the time or more. add in some pve LTs and some token pulls and and season awards (and 2 galactus runs) that’s how I’ve made it half way through the 4 transition. i think they were to help with the actual 3* → 4* transition. they really aren’t for finishing out a 4* roster and they’re pretty ineffective at a 5* transition. to me they are specifically to help high-mid to high performers add 4* covers across the board.
for those ahead of me in the game i can completely see your frustration that they added a feature that really helped those behind you catch up to where you are, but did very little to help you improve (or even keep) your position in the game. i agree that rng progression only helps up to a point. case in point - the 3 covers i added = 1 hb red, 1 jean purple, 1 jean green. finishing out the character likely is intended to need hp if rng isn’t kind enough to you. for those done with 4s, good LUCK because it all boils down to how many times can you get that 10% chance to hit. not a fan of the system for that level of player - i have ideas that could make it better (i.e. every 10th token = 5), but our ideas rarely matter.
dauthi and salgy - LTs work, but not very effective for your level of player unfortunately. and its unfortunate that they created such a great tool for a small (but growing) sliver of the game and did little for those above them. now your ranks are filling out and you feel like you aren’t progressing, at no fault of your own. that sucks. hope there’s a remedy coming because moving forward i will have more and more unneeded pulls from LTs too. only been 3 so far but I’m sure I’m not far away from having a dupe run.
Thanks. The major problem is sample size. With a large sample size of Legendary Tokens you will hit your average pull rate, however there isn’t a practical amount of Tokens available at the mid 4* level to have one. With our current small sample size you may get unlucky, and it will echo for months in your roster until you hit that lucky streak to even it out.
This is why they are not working for a 4* transition, in order for it to work it has to work for everyone.
So you are comparing your longest “run” of 2 weeks to mine of 3 months. Totally legit. Anyway, the whole thing here is not about patterns, I’m not trying to establish them, merely recording what has happened and suggesting that people putting this kind of effort at this level of competition just shouldn’t be allowed to be crapped on by luck. I keep repeating this and I don’t get why it seems so hard to understand. The problem are not odds, the problem is the amount of chance involved in arbitrarily allowing significantly different speeds of progression for players that are putting the same amount of effort. I’m not counting on unhatched eggs or I’d be demanding compensation, which is ridiculous. I’m merely keeping count of how much luck has screwed me to try to make people understand the huge impact that luck can have in progression thanks to LTs. I don’t want things changed to benefit specifically me… it would benefit you, as well, to iron out even your shorter runs of a kind of luck. The only reason you have to antagonise me is the fact that your comparatively better luck allows you to see me as a whiner that demands seemingly unnecessary change, because you are not experiencing the things I am talking about.
While it is true that the further you advance, the lower odds that you have of opening stuff that you need and it is a big failure, consider someone closer to your position (i.e. the beginning of transition) whom, because of extremely bad luck keeps opening the very few covers that he has maxed. That is the other failure of LTs that I keep addressing: even the people who theoretically should benefit the most from LTs may arbitrarily be screwed by luck. A vault system would help players at every stage of the transition minimise the impact of luck.
Not to defend the randomness of Legendary tokens, but there are other progression mechanisms in the game that people seem to be completely ignoring. There are three to be precise.
First is the 1k progression in PVP. Concrete and highly attainable cover.
Second is first place award in PvP. Concrete and much harder to attain cover, but still there for you.
Finally, PvE 1st place cover - which if you commit enough time will also net you a concrete 4* cover.
So there are these three options, plus the legendary tokens from all PvP and PVE and finally the extra little bonus of buying Legendaries through command points.
In time 4* PvP will probably start and this whole discussion will turn into “why am I not getting enough 5*” covers, but until that time there are ways to compete and be successful using time and almost no money.
That being said, I have only reliably hit the 1k prog and almost never place first anywhere - I just know it is possible and wanted to point that out.