Okay, so, my car’s hors de combat at the moment, which means I do a LOT of walking. And one of the ways I amuse myself while walking is…thinking (entirely too much) about MPQ.
Saw this tidbit from Brigby in the “we can haz feedback nao?” thread (okay that’s not actually what it’s titled but bear with me):
The first two of those have been oft suggested, while the third leaves me instantly skeptical; “containing older 3- and 4-star characters” needn’t be parsed as implying ONLY 3- and 4-star characters. So I’m going to pretend, for the sake of this post, that that option got nuked from orbit (it’s the only way to be sure) and it’ll end up being one of the first two.
And I’d be okay with either of the first two!
But there’s another option for which the pleas have been lustily offered, and just as there’s a framework within the Latest/Classic dichotomy with Legendary tokens, there’s a framework for this, too: using DDQ to convey specific covers.
Now, Demiurge have been resistant to making 4* covers available on anything like the daily basis 3* are, and I wouldn’t expect that to change.
On the other hand? Look at DDQ as it exists: seven nodes, five progression rewards. Most days, if your 2-4* rosters are well-represented, there are a maximum of 22000 points attainable; one day in five, you can get as high as 44000.
So, okay: but that leaves 22k points as window dressing. If you win the Crash, you get all of that day’s progression rewards (standard/1k ISO/elite/2k ISO/taco) and then clearing the remaining nodes gets you another 22k points and node rewards, but nothing in the way of progressions.
So why not put a cover for the cycle’s Crash character at 44000 points? You’d only get there one day in five, at most - you’d have to time your Crash for a day when you also have the characters for the two essential nodes.
It would provide targeted progression for veteran rosters (defined here as “rosters with characters well-developed enough to win the Crash”), which is important considering that 75% of the characters who go a-Crashing are, currently, minimally obtainable - if you haven’t reached viability on a chunk of the 4* available, you’re going to have a tough time earning those tokens.
Would one cover every five days instead of a cover daily completely tame the ravening beasts? Ha. Ha, ha. No. But it wouldn’t HURT.
I mean, ideally, a 3/4* token would exist alongside that every-fifth-day cover. It doesn’t have to be either/or. That way, less mature rosters still have the ability to build towards Crash viability, and once they reach that point, they’re rewarded with additional covers targeted to that specific character. Rosters which have reached viability have reason to champion, and some percentage of those would then spend on ISO. I mean, I don’t know WHO, or why they would EVEN, but…they’re out there. Somewhere. Veteran rosters which already have champions would see the restrictions on their champion progress eased somewhat.
Eh? Eh?