Yeah I understand this game is some peoples only outlet but multiple hours on a match 3 game a day isn’t exactly normal play.
I think an average player hits lower than an hour, if that.
Forumites reaallly need to see themselves as an exception to the norm, not the norm.
The 4 transition still isn’t “Easy” by any means.
Some of you are on day 400 and have like 15 champs.
I’m in the range of day 500+ (literally 527 today). (about 4 scattered months in there of just doing DDQ’s but that was mostly mid 3 transition, pre-champing, other mobile games too, also generally other fun games.)
I’ve got 1 4 star champed and that happened maybe a week or so ago. (4 cyc)
I’ll play this game an hour a day, 2 hours if im really into the pve event. Typically in that time range per hour.
Hitting the 575’s etc.
the fact that 4’s are released at least twice a month basis should give insight into why the transition is still hard.
You know how people complain about 5’s going into classic because each one dilutes the chances of old 5’s?
That’s every single token that you get 4 stars from.
Heroics are embarrassing.
It takes over 40 pve’s for a character to be a progression reward multiple times.
PVP isn’t an option without 4’s.
It’s better, but still not great.
Anecdotally. It’s also still luck based as hell.
I’ve had carnage since his launch event.
Mine is 5/0/5.
Realistically? it’s more like 10/0/5
Hulk buster?
5/0/3
Saying “hey you’re getting a 4 of some sort” is very different from covering a 4.
There’s still no path, just a bunch of rng and one appearing every 40+ pve’s.
ISO is inevitable.
If I had every 4 star fully covered, i’d be happy.
Champing is a bonus not a need.
Go after who you need to use.
Soft capping wasn’t just to avoid scaling.