My experience of Energize differs somewhat from madwrens.
At first, it’s similar. Buying a couple of Big Boxes of Kaladesh at release, and then opening prize packs as I went along, got me almost no playable Energize cards for weeks. And there’s just not much in the way of regular Energy production in the commons and uncommons. Empyreal Voyager makes energy OK if it’s allowed to get going, but there are a LOT of regular opponents in Platinum Tier who’d punish you severely for relying to any degree on a 16 mana 3/4 which doesn’t do anything until the turn after it comes into play. And Decoction Module… just doesn’t do anything. I mean, I know a lot of people made some great energize decks early on with Decoction Module and Thopter Spy Network, but you’ve really got to ask yourself there, which card is it that’s bringing all the power to the deck, and which card is being carried? Bad Energize cards being carried by OP mythics is a theme I will no doubt return to.
There were no commons and uncommons in Kaladesh that made me go, ‘Wow! Not only is that a great card, but it’s got this new mechanic on it! I wonder what rabbit hole that will lead me down!’. BFZ had Transgress the Mind, and Grip of Desolation. Kaladesh needed some more cards like that, I think. Come to think of it, so did BFZ. And some more decent Process and Ingest cards, too.
From my early KLD hoard, I got Aether Hub and Deadlock Trap; Two cards I could tell maybe would be good, if I got some better ways of Energizing, but they were pretty useless to me before Dovin Baan was released. Saheeli Rai didn’t help me much. Glimpse of Genius and Attune with Aether were low power cards which didn’t Energize my Overload cards enough to stop THEM from being low power also. I guess some people might have really liked Live Fast if they didn’t have Read the Bones, or Tamiyo’s Journal, or Behold the Beyond. Anything with Overload 2 or more was just trash.
Skip forward to Dovin Baan. Dovin’s second ability was a revelation. It produced energy better than any single card I owned, and, crucially, it did something else besides merely Energizing. Drawing cards is always great; I like to draw OP cards like Deploy the Gatewatch, or Startled Awake. Dovin finally gave me a taste of what Aether Hub and Deadlock Trap could do (althought it turned out I was better off just running Prairie Stream and Prism Array). What was interesting to me about Dovin was that even with the extreme power of his second ability, my Overload 2 and Overload 3 effects were still worthless; Electrostatic Pummeler wouldn’t trigger enough to justify running it over anything else, and Aethersquall Ancient was pretty meh. I really can’t fathom who is ever going to play with Whirler Virtuoso (let alone Thriving Ibex).
At this point, then, I’m still getting very little use out of Energize.
Onto AER. Players, and indeed PvE enemies are starting to fill the board with energy on a much more regular basis now, when they get their hands on powerful Energize Mythics like Dynavolt Tower, Gonti’s Aether Heart, and Aetherworks Marvel. Like Dovin’s #2 ability, and unlike Decoction Module, these cards have a dual purpose; they produce tons of energy, but they also slot right into powerful combo decks as a win condition or resource generator. Of the new Planeswalkers, Nissa 2, it turns out, can Energize the entire board pretty easily. Screenshots like this and this and this start turning up with alarming regularity. It’s hard for me to comment on these extreme combo decks, because I don’t own the majority of the Energize power cards needed to build them. It seems like they’re unhealthy for the game, but I don’t really know yet how consistent, or how disruptable they are. Also, solitaire combo decks like this are really not what I signed up to this game to play, but people seem to have fun with their combo decks so I could be in a minority on that one. What I do notice, tho, is that Overload 2 & 3 effects have gone from being worthless to winning games outright in combo decks, with no inbetween.
As I say, tho, I didn’t get any of those cards. I didn’t even get Lightning Runner, a ludicrously overpowered beatdown card which is particularly useful for completing levels with both Energize and speed objectives. So what am I playing with? Well, Nissa 2 does make both Aether Hub and Deadlock Trap very powerful for me, although not really enough for me to play her over other planeswalkers who don’t have the disadvantage of being mono-green. I run both Attune with Aether and Glimpse of Genius in decks in order to get Energize related secondary objectives, but they are both absolutely the worst cards in the decks that I use… there’s a quite profound difference in the power levels between Attune and Season’s Past, Animist’s Awakening, or Prism Array; and between Glimpse, and Deploy the Gatewatch, Startled Awake or, er, Prism Array. I’m very, very surprised to hear OhBoy describe Glimpse as the MVP in his EmO <=5 turns Blue Node deck, and can only assume he’s talking about MVP in acquiring energy, rather than for winning the game. I run Live Fast firstly because it draws cards, secondly because it damages me for <20life objectives, and lastly and leastly because it Energizes. Multiform Wonder I’ll play in black decks just because it has Energize 3, so I need to draw less underpowered Energize cards while I get on with the important business of killing my opponent’s creatures, making him discard everything he draws, and winning the game with Ob’s ultimate. A 6/6 for 12 mana is not a good deal, but when you’re running Ob Nixilis with Behold the Beyond, you can carry some sub par cards. If only the +6/+6 wasn’t Overload 3.
Aethersphere Harvester I love. Genuinely love it. Yeah, I know, y’all are expecting me to be sarcastic here now aren’t you, but it’s pretty good! Some of you may remember me saying unkind things about 6/6 creatures which cost around 12 mana, but this one does something which I have never been able to do in Ob, or Liliana, or Sarkhan before, which is gain life. I don’t own Olivia… prior to now my best lifegain cards have been Aetherflux Reservoir and Kalitas. Believe me, this is a major step up. I run it against Tezzeret the Schemer in RatC, and other PvE enemies who Energize the board for me; I run it when I’m forced to run vehicles in Fate is Rarely Fair; and sometimes I can scrape together enough Energize with other cards to make it worth playing elsewhere. You can do that kind of thing when you’re playing Ob Nixilis with Alhammaret’s Archive, drawing 2 cards a turn and 4 more for 3 loyalty… you can just throw away all those crappy Multiform Wonders when you don’t need them any more.
So I guess you can divide my time playing with energy into 3 eons: Firstly the interminably long dark ages, when my Energize cards didn’t work together at all and I hated being forced to play with them; Secondly, the middle ages, where I began Harvesting and had a bit of fun; and lastly, still to be achieved, the grim darkness of the far future, where only combo exists. My enjoyment of Energize really does hinge around a single card. I guess Aetherstorm Roc is alright, if I have to Energize for an objective… but right now I’m just marking time until I can get hold of one of the really broken Mythics. And no, I don’t mean Aethergeode Miner, or Bristling Hydra, or Aetherwind Basker.
TL;DR: Read the damn post, I spent ages on it.
He really did. I didn’t know people could write that slow! // Alve